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Author Topic: Defining Characters  (Read 1826 times)

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Teukros

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Defining Characters
« on: September 29, 2012, 06:43:55 AM »

This may be a case of me just missing it in the documentation again, so please try not to maul me if it really is.

I started in Ren'Py.  Those of you who aren't familiar, it's an engine built off Python for scripting visual novels.  I want to have VN-like scenes in my game, but I can't figure out how to customize the text box, nor do I know how to define characters without using actors.  Anyone have insight/links?
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Azrael

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Re: Defining Characters
« Reply #1 on: September 29, 2012, 09:42:07 AM »

If i understand right what you are trying to achieve i think you can use entity instead of actors, in depends on what exactly you need these "actors" to do.

About the the text box you can use a window to set your own graphics and you can place the text where you want using something like that in the actor/entity script:

Code: WME Script
  1. this.SubtitlesPosRelative = false;
  2. this.SubtitlesPosX = 70;
  3. this.SubtitlesPosY = 704;
  4. this.SubtitlesWidth = 884;
  5. this.SubtitlesPosXCenter = false;

Obviously changing the coordinates as you want ;)
If you search in the forum you should also find some post about that.
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anarchist

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Re: Defining Characters
« Reply #2 on: September 29, 2012, 10:51:24 PM »

The post that helped me the most when I wanted to make a custom dialogue window is this:
http://forum.dead-code.org/index.php?topic=3033.0

As you will see from metamorphium's post, you can use an entity to act as a "Talk bot" and as Azrael also posted, you can change the subtitle configuration, including the position.
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