I am looking at the character movements in the game The Art of Murder (made with WME) to make my observations. I am comparing them with Syberia which was made with the game engine Virtools, which is now discontinued I think.
I noticed how a player of Syberia can nudge the character in any direction with just a little keyboard movement. There is no snapping into the 8 positions like in WME. This looks more natural in the game. I was wondering if WME could be made to do this.
It’s a small thing, but if you play Syberia you will see what I am talking about. I am not complaining about the WME engine. I was just wondering if WME could make it’s character move like those in the Virtools engine, and why the two engines move their characters differently.
On a separate note. I downloaded Unity and played with it a few months, but it never had the feel of a classic point and click game like Syberia or The Longest Journey. So, I then started looking back at 2 ½ 2D game engines. I read that Double Fine Productions almost used WME for their new game Broken Age so I felt WME must be the best game engine for 2D if they had considered using it. That is why I was testing WME.
Thanks
Azel