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Author Topic: Pixel shaders  (Read 5208 times)

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lxxxxx

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Pixel shaders
« on: December 22, 2004, 11:40:28 AM »

Is possible to add some prebuilt pixel shader effects in wme for a easy effects like sepia, black and white, fog, steam, and termal changes in the screen like the drivers of ati cards?
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Mnemonic

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Re: Pixel shaders
« Reply #1 on: December 22, 2004, 12:13:12 PM »

Maybe in the future. I haven't looked into pixel-shaders too deeply yet, because I didn't want to unnecessarily raise the hardware requirements.
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Jeroen

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Re: Pixel shaders
« Reply #2 on: June 21, 2005, 08:18:05 AM »

IMHO I don't think WME -at this point - should support pixel shaders, since that slowly turns it into a complete 3d engine. A lot of effects (smoke, rain, water) can be pre-rendered and then imported in WME. Yes, all those bitmaps will cost more memory, but somehow pixel shaders seem overkill atm.
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odnorf

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Re: Pixel shaders
« Reply #3 on: June 21, 2005, 03:31:59 PM »

A lot of effects (smoke, rain, water) can be pre-rendered and then imported in WME.

Particles is a much better and faster solution  ;)
And yes, Mnemonic has this in his NOT-GOING-TO-HAPPEN-ANY-TIME-SOON todo list.
(He couldn't do otherwise. The #wme irc channel sometimes can be veeeery convincing  ;D ::beer)
« Last Edit: June 21, 2005, 03:33:59 PM by odnorf »
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