Wintermute Engine Forum
Wintermute Engine => Feature requests, suggestions => Done => Topic started by: FogGobbler on February 06, 2009, 06:03:49 PM
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Hi!
Well I´ve solved the problem with the sky-3D-actor (http://forum.dead-code.org/index.php?topic=3421.0 (http://forum.dead-code.org/index.php?topic=3421.0)).
The problem was that it wasn´t lit up properly, causing verys strange black patches on the sky actor ::slug
So that´s why I come up with my feature request.
Would it be possible to add something like
actor.ambientlight = makeRGB(r,g,b,a)
so that a specific actor has a "global" light, but doesn´t affect the other 3D actors.
That would be very useful, because I could use that to light up the sky actor, without affecting the other 3D actors.