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Topics - Dendrobats

Pages: [1]
1
Game announcements / Darttron - Darts 501 game / scorebook
« on: April 25, 2018, 11:08:03 AM »
Hey, community!

Here is one freebie.
Dartron game/scorebook with I made for work. We have darts board on wall and PC beside it and we use this app to keep track of our games and leaders.
Also possible to play solo with the bot.

Here some screens:




How to modify:
In folder Players, you will find Player1_Name.txt and Player1.png you can change these to change player names and pictures.

Tip:
A SHIT icon was invented if a player throws dart outside board, in-wall as an example, those sticks for next game.
You can use TAB for miss and SPACE for next player.
TIE icon is for gentlemen set, as we call it, 5,20 and 1. typically when nonprofesional players try to throw all darts in 20.

Here is binary WIN:
http://www.dbox.id.lv/Other/Darttron/Darttron-Win.zip

Here is source:
http://www.dbox.id.lv/Other/Darttron/Darttron_Source.zip

P.S.

It seems that I like to use Wintermute for other than Adventure games:)

2
Scripts, plugins, utilities, goodies / Resolution Chooser
« on: May 22, 2017, 01:15:30 PM »
Hello,

Today I programmed Resolution chooser for packaged game.
As my game uses modular approach and stage 6000x6000px I can use multiple resolutions for game,
but WME by default dont use multiple resolutions so I coded my own version.
Free to use if needed.



Compilded EXE here:http://www.exewo.com/escape/RC/ResolutionChooser.zip
Python script here: http://www.exewo.com/escape/RC/ResolutionChooser.py

When package game you should exclude startup.settings so this app can change parameters in it.
App should be putted in same folder as settings.game and game.exe
Icon and TopImage can be changed in GFX folder.



3
Общий фор�?м / Night In Fog - Need help!
« on: September 15, 2016, 08:08:38 AM »
Ishu ludej dla sotrudnitestva.

Nuzni:
- Dizaineri
- Pregamisti
- Ilustratori

Bolshe o prejekte zdes:
http://forum.dead-code.org/index.php?topic=6040.0

Kak pisal i na angliskom forume, ideja vtom shtobi zdelat normalnij demo katorij patom na Kickstarter palazhit i mozhet kakoita budzet palchitj shtobi akonchetj polnuju igru.
Vse ljuti v projekti ravni i jesli kakaij bi pribalj v budoshem palucehetsa budim dilitj porovnu.

4
Hey,

As is seems now I have stalled on game and I don't have energy on this project, its hard to make this on my own, I need team.
Also we lost our copywriter and now seeking for another one.

So I would like to take more developers  on this project:
 - Coders (Backend core coder, Scripters);
 - Designers (3d, Illustrations);
 - Copywriter;
 - Music artist.

At this part project has no budget, so no payment:)

But plan is to make more playable game and try to put it on Kickstarter, and then maybe we will have normal budget and so...
If game makes to sales, idea is to divide all profit evenly on people in development group.

Here is game announcement and latest playable domo: http://forum.dead-code.org/index.php?topic=6040.0
There is lot already added to game:
 - Functional but not ideal battle engine;
 - Skills system;
 - Radiation damage in radioactive areas;
 - Custom dialogues;
 - Boxes;


So interested ones please apply, and write something about yourself - projects/ games /skills usable for project and contact information.

5
Game announcements / NIGHT IN FOG - Tactical RPG
« on: January 20, 2016, 03:04:15 PM »

Hello,

I would like to announce new game called:
NIGHT IN FOG

Its planned to be Japanese Cyberpunk Tactical RPG :)

Story is happening in future Tokyo based environment where global corporations has control and you will have some story and problems with them.

Right now engine has possibility to:
Do battle with up to 5 companion fighters or how I call them BOTS, will be able to make them later in game from items
Skill based dialogues
XP reward system
Battle move based on AP
Collision system - actors don't move on other actors
Battle FOG - Can't shoot enemy if you don't see him behind obstacles
Defense tiles - reduce damage from enemy
Simple AI
Diametric maps
Loot dead
Boxes
Non activated objects, with activates when you shoot them
Weapon Damage/ Audacity/ Distance system both for player and enemy

To do:
Main story implementation
Improved AI
What happens when you die
Tutorials
More weapons
More levels based on story
More skills
UI improvement

Anyway right now I am focused more on engine itself not on story, will implement story when engine is more mature, lot of bugs to catch out.

Game Domo attached.FOG-0.7.1025a.zip
You ar welcome to give your feedback and ideas….

BR,
Dendrobats

Some Screenshots:













6
Technical forum / Simple Math question
« on: September 29, 2015, 03:34:24 PM »
How to Round numbers?

I have number with digits after dot:

43.0000

how to make
just

43

Something like Java  Math.round()?

7
Technical forum / Is it possible?
« on: September 24, 2015, 09:35:46 AM »
Hello,

I am trying to generate some enitises around actor, but I need somehow to calculate that entities outside region "floor" is not visible, can it be achieved?

8
Technical forum / MouseEntry seems to not work with AddEntity
« on: September 23, 2015, 03:51:35 PM »
Hey,

I am trying to make some dinamic enities, but when I load them the dont recieve mouse interections.
They apear on scene but dont have any mouse imputs, Please help.

Code:
global MoveLayer = Scene.InsertLayer(4,"move");
   
      var locx = actor.X - 80;
      var locy = actor.Y - 40;
      var num = 0;
      
   var i;
   for(i = 0; i < (ACpoints/3); i = i + 1)
        { 

      var tile = MoveLayer.AddEntity("movepoint");
      
      num = num + 2;

      locx = locx + 85;
      locy = locy + 45;
      
      tile.SetSprite("interface\Battle\move"+num+".png");
      tile.AttachScript ("scripts\myMoveTile2.script");
      tile.X = locx;
      tile.Y = locy;
      tile.Active = true;
      tile.Interactive = true;


and this is attached script:
on "MouseEntry"
{
this.SetSprite("interface\Battle\move4-hover.sprite");
}
on "MouseLeave"
{
this.SetSprite("interface\Battle\move4.sprite");
}

9
Technical forum / Text indent on tiled buttons
« on: January 28, 2015, 11:14:01 AM »
Hey,

When there is more text than one line text wraps in second line.
Is it possible to indent or add magin somehow?

10


Lets start from beginning...

How it started
I am with wintermute engine from 2005.
At start I made 2.5D game, but when WME Lite came out, there was some limitations for this, so I completely abounded that project and switched to something else.
I was trying to make some functional game, and three times changed general idea of game, now I was trying to make iOS game.
Of course I wanted to make commercial version of game so I kept this in mind when made game, but as I am only one with full time job, it was kind of impossible.

Was trying to gather some money on kickstarter, but...

Anyway, this game project is laying on shelf with dust and I this maybe this could be some good start to reborn this game.
So I will try to gather some bigger development group with dedicated people (unpaid), will make available source code, will organize development process.
And most important part release this game for free on Appstore and for Windows.

About game
One of general ideas about game was that it should not be standart quest game but Rendered 3D Dimetric platformer with RPG/quest elements,
so I made title sets on with game can be constructed, there is lot of Tile set themes to jet implement.
Some tilests: https://space.zeo.net/g/i9qs
I only tested is it possible to make such type of game on this engine and it is, was compiled for iOS was as preview on Appstore.

What done so far
Conversation mechanism vith images depending on mood
Tileset layout for two stages - can make new stage in 5min.
Sound on footsteps depending on surface
Inventory mod for touch devices

Game story
Story starts in 1963 in some test facility where some assistant teleports himself in space and time on space ship and his jorney starts there.


So I am looking for all kind of people:


Copywriters
At this point game dont have solid storyline, only general idea of game ecosystem.

Artists
3D and 2D

Coders
There is lot to implement
as idea was to implement some action/rpg elements as guns, tactical moves.

I also attached game runtime so you could check what kind of game is it planed to be.
Game can be downloaded here: https://space.zeo.net/g/i9qi

What is your opinion should I release source code to public and gather freelance developers?




11
Technical forum / Check if game is savad
« on: October 22, 2012, 09:02:56 PM »
Hello,

How to make continue button that apears only in game is saved before?

12
Technical forum / Help with items caption script
« on: October 22, 2012, 08:30:36 PM »
Hello,

I am trying to script items in inventory with item name.
I want to have item name under item with configurable font etc.
How to do it?

Thanks in advance,
Dendrobats

13
Suggestions / Open source audio library instead of bass audio library
« on: September 11, 2012, 06:02:11 PM »
Another opensource audio library instead of bass audio library

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