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Author Topic: Latest stable: WME 1.9.1 (January 1, 2010)  (Read 127701 times)

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Mnemonic

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Latest stable: WME 1.9.1 (January 1, 2010)
« on: September 26, 2009, 03:26:33 PM »

Hi muties,

here is another incarnation of WME 1.9 series:

WME 1.9.1 installer download (17MB)


(Note: Saved games are compatible with WME 1.7.2 and later)


Version 1.9.1 (January 1, 2010)
  • New methods for setting effect parameters from scripts: actor3d.SetEffectParam(), actor3d.SetEffectParamVector(), actor3d.SetEffectParamColor().
  • New script method for retrieving 3D light position: Scene.GetLightPosition().
  • When using the "maintain aspect ratio" feature in full-screen, mouse pointer is confined within the visible area and it no longer hides underneath the black borders.
  • FIX: Crash when using Game.NumItems before any other inventory-related method.
  • FIX: Occasional crash when frequently changing talking sprite of an entity.
  • FIX: Black frames briefly displayed in the beginning of theora video playback.

Version 1.9.0 beta (September 26, 2009)
  • Support for advanced materials defined by effect files (i.e. shaders).
  • New methods: Game.EnableScriptProfiling() and Game.DisableScriptProfiling() for gathering script execution time statistics.
  • SceneEdit and ProjectMan are now using DirectX 9.
  • FIX: FadeOut methods were changing the color of black bars when using aspect ratio correction.
  • FIX: Game.SetMousePos() and actor.CreateParticleEmitterBone() were broken when using aspect ratio correction.
« Last Edit: January 01, 2010, 03:43:56 PM by Mnemonic »
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Mnemonic

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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #1 on: September 26, 2009, 03:27:07 PM »

Please see the "Using effect files" chapter in the documentation for descrption of this new feature.

I'm sorry for not providing any samples of effect files for now, but my working ones are kind of messy and I don't have time to make some usable ones (not to mention HLSL is not really my forte), and I wanted to release this ASAP for you to toy with.
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odnorf

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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #2 on: September 26, 2009, 04:15:17 PM »

Congratulations  ::rock Shaders deserve lots of beers on slugs ::beer  ::slug
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Weraustinne

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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #3 on: September 26, 2009, 08:49:21 PM »

Many thanks!   ::thumbup
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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #4 on: September 26, 2009, 10:00:13 PM »

Great to hear about this new release!!!

Downloading.... [======>       ]  ::rock
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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #5 on: September 27, 2009, 12:08:19 AM »

awesome work mnem!! gonna give this a play about soon...
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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #6 on: September 27, 2009, 07:59:17 AM »

WOW, I wasn't expecting this at all! I thought 1.x will only get bug fixes and suddenly here is a new major feature...

Anyway, thanks for the pleasant surprise and for all your good work!
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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #7 on: September 27, 2009, 10:09:41 AM »

Mnemonic, you're a machine. That's the totally unexpected twist. :) Thank you!  ::beer ::beer ::beer ::beer ::thumbup
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cremen

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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #8 on: September 27, 2009, 03:10:04 PM »

Many BIG thanks for this release!!!

(black background from ProjectMan... no color choice)

WME ::rock

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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #9 on: September 28, 2009, 10:16:40 AM »

This is absolutely great news!
Once again Mnemonic delivers the goods :D

Cheers Mnemonic ::beer
Myles Blasonato.
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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #10 on: September 28, 2009, 04:21:05 PM »

Thanks a lot!!! Great news!!! ::rock
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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #11 on: September 29, 2009, 06:17:44 PM »

any chance I can just see the documentation without downloading the code ?
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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #12 on: September 29, 2009, 10:00:27 PM »

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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #13 on: September 30, 2009, 06:02:58 AM »

Hi and good morning!

Fantastic work, Mnemonic!  ::beer

Just to get to get it right, is it now via shaders possible to use per-pixel lighting instead of vertex lighting?

Bye,
Oli
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Mnemonic

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Re: Latest beta: WME 1.9.0 beta (September 26, 2009)
« Reply #14 on: October 01, 2009, 08:59:33 AM »

WOW, I wasn't expecting this at all! I thought 1.x will only get bug fixes and suddenly here is a new major feature...
This seemed like a relatively simple way of expanding WME 1.x lifetime. Also I thought I should provide a basic framework before several developers hack effect support into wme codebase independently on each other (not that it didn't happen already...).



Just to get to get it right, is it now via shaders possible to use per-pixel lighting instead of vertex lighting?
I think so, yes. At least I do believe you have all the necessary tools for that.



Many BIG thanks for this release!!!
(black background from ProjectMan... no color choice)
Cool, thanks for testing.

I'd like to create a WME project for effect testing. You know, a single scene with a teapot actor, which would allow you to select an .fx file an apply it to the teapot. Ideally the project would come with a community-created library of wme-compatible .fx files. So I would like to encourage everyone to share their effects, no matter how complex or simple they are. They can serve as inspiration or a starting point for other effects.
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