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Messages - lacosaweb

Pages: 1 2 [3] 4 5 ... 8
31
Suggestions / Re: WME Lite for Android
« on: January 02, 2012, 08:33:30 AM »
Good luck! Android port for WME will be great

32
Technical forum / Re: Using a seamless, looping background
« on: December 20, 2011, 10:13:02 AM »
Hey, what was the thread you found with the solution?

33
Foro general / Nueva demo de James Peris
« on: December 12, 2011, 03:17:50 PM »
Queda poco más de un mes para el lanzamiento de la aventura James Peris Sin Licencia Ni Control. Para ello hemos querido actualizar la demo que presentamos hace tiempo con las nuevas mejoras que tendrá el juego completo.

Por el momento solo disponible en español.

Descarga aquí la demo: http://www.jamesperis.com/blog/




34
Technical forum / Re: Crash when saving loaded game
« on: December 09, 2011, 01:38:59 PM »
Ok, I found the problem and its solution. I write it here because if any other user have a similar problem.

The cause was that I removed a layer using:

Game.UnloadObject(layer);

Instead of:

Scene.DeleteLayer(layer);

No errors ingame, but when you save a game after that code and load it, the WME crashes

35
Technical forum / Crash when saving loaded game
« on: December 04, 2011, 07:12:19 PM »
Hi, when I save game this warning is displayed:

Warning: invalid instance 'm_WaitObject'

The game is saved succeful and can be loaded without problems.
But when I load this game and save again these warnings are displayed:

Warning: invalid instance 'm_WaitObject'
Warning: invalid instance ''

Then, when I load this game again the wme crash with this report:

Code: [Select]
-----------------------------------------------------------------
---------- wme 1.9.001 crash report: 04-12-2011, 19:10 ----------
-----------------------------------------------------------------
wme.exe caused a EXCEPTION_ACCESS_VIOLATION in module wme.exe at 001B:00411059
EAX=00000000  EBX=00000001  ECX=00000000  EDX=00000000  ESI=06D774A8
EDI=0AFD3F10  EBP=0000000B  ESP=0012FCC4  EIP=00411059  FLG=00010297
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
Stack trace:
001B:00411059 (0x00000000 0x00000000 0x00000000 0x00000000) wme.exe

It happens always when I save a loaded game and load it.

Any solution? Any cause?

Thanks.

36
WME Lite / Re: Video Support
« on: November 28, 2011, 11:51:46 AM »
Hi, any progress in video playing for WME Lite?

Are theora videos can be played or not?

Thanks

37
Technical forum / Re: Theore / Entity / Subtitles
« on: October 21, 2011, 03:58:17 PM »
Hi, I have the same problem. I don't want to skip video with mouse button. Is any way to do that without creating an entity video?

Else, if the only way to do this is creating an entity video, is any way to show subtitles in an entity video?

38
Software and games / Recording voice volume
« on: September 20, 2011, 07:31:30 AM »
Hi, we have been recording voices for the game since three months. Now, when I implement it into game I see that some of them are very low volume and other are high.

We have more that 5000 audio files of voices, its impossible to edit all manually to fix the volume.

Anybody knows any software that can process volume for all audio files and make all equal?

39
Thanks for the tutorial!

40
Technical forum / Re: I love "wintermute"
« on: July 19, 2011, 01:56:37 PM »
Thanks Mnemonic to give to the adventure lovers an excelent software to make our dreams reallity. Great work, great wintermute!

41
Technical forum / Re: Characters size
« on: June 15, 2011, 07:05:12 PM »
This is the window in Windows7 on you change the letters size and it affects into game. This is a problem that affects on game look & feel


42
Technical forum / Characters size
« on: June 04, 2011, 03:29:49 PM »
Hi, I see that letters in game takes the same size as windows desktop default font size. If you incrase or decrase the default window font size, the game font is affected and the layout looks very bad.

Is any way to aboid that game fonts size are linked to windows desktop size?

43
Community bulletin board / Re: linux
« on: May 24, 2011, 11:54:35 AM »
Wintermute works fine in the current version on wine, I'm working with WME under Kubuntu 11.04 (current version).

The only thing that it doesn't work is the debugger console, but deactivating it, I can work full Wintermute features in Linux.

44
Game announcements / Re: Leisure Suit Larry Fan-Project
« on: July 10, 2010, 02:01:48 AM »
Hi, I'm a Leisure Suit Larry fan. And I think the same as you for several times, I want a new Larry game like Love for Sail. I'm a Wintermute programmer with a lot of experience in 2D games, if you need a programmer, send me a message.

45
Technical forum / Multiple character problem
« on: February 01, 2010, 11:19:41 AM »
Hi, I'm finding problems in working with multiple main characters.

The idea is make the same as "Day of the Tentacle" or "Maniac Mansion", the player can change the main actor in the game.

Code: [Select]
actor1=Game.LoadActor(actor1);
actor2=Game.LoadActor(actor2);

Game.MainObject=actor1;

If 2 actors are assigned to Game (Game.LoadActor), like in the code I wrote, I have the 2 actors in all rooms. This is bad because If the player goes to another room with actor1, the actor2 would be staying in the previous room.
When the player selects to play with actor2, the game needs to change the current scene to the current room of actor2. It doesn't work.

Any help? Any example? Anyone have worked with more than one actor in WME?

Thanks.

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