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Messages - atm_deev

Pages: [1] 2 3 ... 5
1
Общий фор�?м / Re: Финан
« on: May 13, 2010, 12:19:12 PM »
Отно

2
Общий фор�?м / Re: Финан
« on: May 13, 2010, 12:10:05 PM »
Привет

3
Game announcements / Re: Gamelet (+ screenshots)
« on: May 22, 2009, 11:47:38 AM »
Respect. ;)

7
Technical forum / Re: ANN: The future of WME
« on: December 24, 2008, 12:49:17 PM »
Realizing that WME free, I want to mention one important fact: do shader support - this is not a requirement (!) And did not even request, but only modest proposal. Shaders, much given to games created on WME. Sorry if offended anyone.

p.s.
(Jan && WME) == very_cool

8
Technical forum / Re: ANN: The future of WME
« on: December 24, 2008, 07:19:58 AM »
It doesn't seem that the lack of shaders prevented you from selling several wme-based games, did it?

Yes. The lack of shaders, we do not prevented a number of games on WME. But you are wrong, if you think that I have benefited from this. Consider me a good patron.

p.s.
I assure you that if WME maintain shaders, the price it would be multiplied.

9
Technical forum / Re: ANN: The future of WME
« on: December 23, 2008, 03:39:16 PM »
But i cant expand engine render. Multitexturing\Shaders\Post-effects etc - its almost impossible to add such features to wme 1.x. Its the only feature i really need in wme :)

Yes. Otherwise, it may not be sold.

10
Fixed / Game often haults to Windows with fatal error... [wme 1.8.008]
« on: December 04, 2008, 10:43:12 AM »
Game often haults to Windows with fatal error. Experimentally we found that to repeat this error you need to have your actor often change walk direction, pointing him each time to new walk point. After about ten clicks - fatal error.

p.s.
There is a suspicion that this weird bug is related to playing sounds...

11
Bug reports / Re: GetSoundPosition() [wme 1.8.008]
« on: December 04, 2008, 07:32:26 AM »
Thank you. I was forced to do so to do.

12
Bug reports / GetSoundPosition() [wme 1.8.008]
« on: December 03, 2008, 08:20:24 AM »
[wme 1.8.008]

GetSoundPosition()
this function very strange works... not understand.

Code: [Select]
Game.PlaySound ("sounds\fireplace.ogg");
Game.LOG ("this.GetSoundPosition() = "+ Game.GetSoundPosition());

LOG:
this.GetSoundPosition() = 1974

Other sounds give different values.

p.s.
Or I obtuse or one of two...

13
Game announcements / Re: "Klaymen Episodes"
« on: July 09, 2008, 06:14:41 AM »
Hello.
I have made game "Klaymen Episodes".
At the moment the pilot episode is complete and available for download.

"Klaymen Episodes" is a non-commercial, non-profit indie sequel to the games "Neverhood" and "Skullmonkeys".

Official website - http://klaymen.site88.net/
Trailer - http://youtube.com/watch?v=kx1ghav_hQQ

THIS simply SUPER!!! It appears very beautifully and professionally! Respect! Continue!

14
General Discussion / Re: How much time will i need?
« on: June 17, 2008, 03:00:55 PM »
  I wanted to ask some of you guys here,that have expirience in making games,how much time will pass before I be able to make my own ,,good,, game?How much time you spent learning everything about scripts in WME?

Complicated question.
Answer is:
I spent two weeks in the study of basic set of tools needed me to create 2D games (2D quest). But I did not stop at this and develop their knowledge (skills) from here. Now I do 2,5 D game. Since then, as I began to study WME 2 years have passed. I now know that something new, albeit much less frequently.
Finding this: mastery of basic 2,5 D technologies creating games by WME will need 3-5 weeks. At the mastering of technology creating 2D games offered WME, would require two-week.
(specified time - maximum, but depends on the user's basic training)

15
Game announcements / Re: Limbo of the Lost UK release
« on: June 16, 2008, 08:41:08 PM »
Indirectly, the scandal could help WME. :)  ::beer

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