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Scripts, plugins, utilities, goodies / Export of 3d animeted objects from MAX to MS3D -effectively
« on: October 27, 2005, 10:48:47 AM »
originaly wrote by Hanser:
There is no need of MS3D exporter or skining modifier tools and even Milkshape! All you need is .X file exporter:
http://www.andytather.co.uk/Panda/directxmax_downloads.aspx
and some editor,that is able to work with .X and .MS3D files...tested on fragMOTION:
http://www.fragmosoft.com.
Setting of the .X exporter could be the only one complication. But don't worry... First Reality labs. solved it. Here is the right setting:
3DS Max Objects: all checked except Flip normals, Optimized mesh set to "Optimized"
Animation: check Matrix, 3DS Max ticks and frame rate set to 24.
Texture & .fx files: by your consideration, I'm using basic settings.
X File Settings: depend on editor features, but I used basic settings.
Hope this will help somebody. When you find better way or get to some troubles, post it.
Bye!
There is no need of MS3D exporter or skining modifier tools and even Milkshape! All you need is .X file exporter:
http://www.andytather.co.uk/Panda/directxmax_downloads.aspx
and some editor,that is able to work with .X and .MS3D files...tested on fragMOTION:
http://www.fragmosoft.com.
Setting of the .X exporter could be the only one complication. But don't worry... First Reality labs. solved it. Here is the right setting:
3DS Max Objects: all checked except Flip normals, Optimized mesh set to "Optimized"
Animation: check Matrix, 3DS Max ticks and frame rate set to 24.
Texture & .fx files: by your consideration, I'm using basic settings.
X File Settings: depend on editor features, but I used basic settings.
Hope this will help somebody. When you find better way or get to some troubles, post it.
Bye!