Wintermute Engine Forum
Wintermute Engine => Feature requests, suggestions => Topic started by: Jerrot on December 05, 2005, 01:51:57 PM
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Me again,
1) it would be nice to have the ForceTalkAnim method for the 3dactors object as well.
2) I would love to have a solution for multiple actor.Talk() lines as well without interrupting the animation, but I can't think of a good solution for it yet.
Maybe one could tell the engine not to use the standard animation, nor break it (or jump back to idle-mode). Something like that would be possible then:
actor.PlayAnimAsync("talk");
actor.CustomTalkAnim = true;
actor.Talk("blah blah blah");
actor.Talk("blah blah blah");
actor.Talk("blah blah blah");
actor.CustomTalkAnim = false;
actor.PlayAnimAsync("idle");
Just for the records. ;)