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Author Topic: WME 1.3  (Read 34077 times)

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Igorrr

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Re: WME 1.3
« Reply #15 on: December 02, 2004, 05:34:08 PM »

... ... ...  ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock
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Mnemonic

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Re: lining problem
« Reply #16 on: December 02, 2004, 06:10:28 PM »

this is driving me nuts ...

I´m sure its not a wme problem, its this damned cinema renderer which is giving me the problem..

If I create a simple scene in cinema with a camera (focal length : 34,723     ;   FOV 54,803) export the mesh  as a 3ds file, then change the camera to focal length : 26,132 and FOV : 69,118 , render the image and save it as a jpg, its roughly in line with the geometry in the editor and the game, although twisted and the size is also not perfect.

Well, I´ve figured out that 34,723 : 26,132 comes out to be the magical 1,333 pixel ratio..

I´ve also tried leaving the cam as it is and altering the "render stettings (pixel) to 1: 1,333 but that doesn´t do it.

I´ve mailed you the files to wme@dead-code.org, they´re not very big ;-)

perhaps you could help me along with this..
thanks,
Oli
Hmm, I tried importing your 3ds file into 3DS Max and rendering the image and it indeed looks differently from the one produced by Cinema 4D and fits the geometry in WME roughly. This is the resulting image. Now the question is, where is the truth and what to do about it. Do you think manually overriding the camera FOV in WME would help?
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Foggobbler

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lining problem
« Reply #17 on: December 02, 2004, 08:56:57 PM »

Yes, that could be a possiblity. Otherwise I´m totally puzzled.. Tried every thing I could think of. What a pitty, because cinema is really a good renderer and I would like to use it with wme.. Hmm, perhaps the cinema exporter is messing up the 3ds file?!

So, perhaps you could think of something ingenious  ::)

Oli
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Foggobbler

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lining up problem- workaround
« Reply #18 on: December 03, 2004, 12:35:26 AM »

Hi!

Well, I´ve found a way of solving the "linig up" problem in cinema 4d. It´s a bit of a bodge, but it seems to work. Perhaps other guys have the same troubles, so here´s my very primitive solution:

1. creating the background image
    a) create your image ;-)
    b) set FOV of your camera to 69.118 deg.
    c) render your image i.e. 800 x 600 and save it


2. creating the geometry mesh
    a) create the simplified mesh
    b) set FOV of camera to 54,803 deg.
    c) export it as 3ds
    d) close everything

3. very mystical thrid point
    a) load the 3ds mesh (geometry)
    b) in the render settings change to"pixel --> 1 : 1,333"
    c) export the mesh again to 3ds

4. seems to work. :-)

Bye,
Oli

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Mnemonic

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Re: WME 1.3
« Reply #19 on: December 03, 2004, 09:44:14 AM »

Hmm, interesting. Anyway, I'll try to add the option to change camera FOV in SceneEdit to see if it helps to tweak the geometry. It would be definitely much more comfortable :)
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FogGobbler

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new option
« Reply #20 on: December 03, 2004, 01:11:33 PM »

Hi, again!

Looking forward to the new option. It would indeed make things easier :-)

Oli
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deadworm222

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Re: WME 1.3
« Reply #21 on: December 05, 2004, 06:22:23 PM »

When trying to run the Curves of Danger:  :( "WME.exe has encountered a problem and needs to close."

What's the problem? I know that is a stupid question but... The new 3D demogame and the old 2D WME demo work well.
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Mnemonic

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Re: WME 1.3
« Reply #22 on: December 05, 2004, 06:58:29 PM »

When trying to run the Curves of Danger:  :( "WME.exe has encountered a problem and needs to close."

What's the problem? I know that is a stupid question but... The new 3D demogame and the old 2D WME demo work well.
Please make sure you are running the game using latest wme.exe, it could happen when runinng new data using old intepreter. Does it happen when running the game directly from ProjectMan? Other than that, it's hard to say :(
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deadworm222

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Re: WME 1.3
« Reply #23 on: December 05, 2004, 07:13:53 PM »

Yep, directly from ProjectMan.

---------------------------------------------------------
---------- WME crash report: 05-12-2004, 19:19 ----------
---------------------------------------------------------
wme.exe caused a EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 001B:73757220
EAX=013641D8  EBX=00000000  ECX=003FF950  EDX=0135EA20  ESI=0135E978
EDI=013CEB08  EBP=013CEB08  ESP=0012F920  EIP=73757220  FLG=00210206
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
Stack trace:
001B:73757220 (0x00000001 0x0135E978 0x0135E978 0x0042A329) <UNKNOWN>
001B:004298AD (0x003F3E48 0x44452020 0x013CEB80 0x00000000) wme.exe
001B:003F0101 (0x00427960 0x00429C50 0x45644143 0x7469746E) <UNKNOWN>
001B:0042A5D0 (0x4C718D56 0x04244C89 0x7D741689 0x245C8B53) wme.exe
001B:D03B108B (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>

---------------------------------------------------------
---------- WME crash report: 05-12-2004, 19:19 ----------
---------------------------------------------------------
wme.exe caused a EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 001B:73757220
EAX=013641D8  EBX=00000000  ECX=003FF950  EDX=0135EA20  ESI=0135E978
EDI=013CEB08  EBP=013CEB08  ESP=0012F920  EIP=73757220  FLG=00210206
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
Stack trace:
001B:73757220 (0x00000001 0x0135E978 0x0135E978 0x0042A329) <UNKNOWN>
001B:004298AD (0x003F3E48 0x44452020 0x013CEB80 0x00000000) wme.exe
001B:003F0101 (0x00427960 0x00429C50 0x45644143 0x7469746E) <UNKNOWN>
001B:0042A5D0 (0x4C718D56 0x04244C89 0x7D741689 0x245C8B53) wme.exe
001B:D03B108B (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>

---------------------------------------------------------
---------- WME crash report: 05-12-2004, 19:21 ----------
---------------------------------------------------------
wme.exe caused a EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 001B:73757220
EAX=013641D8  EBX=00000000  ECX=003FF950  EDX=0135EA20  ESI=0135E978
EDI=013CEB08  EBP=013CEB08  ESP=0012F920  EIP=73757220  FLG=00290206
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
Stack trace:
001B:73757220 (0x00000001 0x0135E978 0x0135E978 0x0042A329) <UNKNOWN>
001B:004298AD (0x003F3E48 0x44452020 0x013CEB80 0x00000000) wme.exe
001B:003F0101 (0x00427960 0x00429C50 0x45644143 0x7469746E) <UNKNOWN>
001B:0042A5D0 (0x4C718D56 0x04244C89 0x7D741689 0x245C8B53) wme.exe
001B:D03B108B (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>

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deadworm222

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Re: WME 1.3
« Reply #24 on: December 05, 2004, 07:16:30 PM »

When I ran the update, the wme.exe was updated, wasn't it? So that can't be the issue...
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Mnemonic

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Re: WME 1.3
« Reply #25 on: December 05, 2004, 07:28:49 PM »

Does it crash before or after displaying the hardware settings window?
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deadworm222

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Re: WME 1.3
« Reply #26 on: December 05, 2004, 07:54:28 PM »

After. It shows the window, turns to black and then the message appears.
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Mnemonic

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Re: WME 1.3
« Reply #27 on: December 05, 2004, 08:36:03 PM »

After. It shows the window, turns to black and then the message appears.
Hmm, I suppose the project is too big for upload. Would it be possible for me to get some minimal app for testing? Such as only the startup files, game.script and the files it loads first?
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deadworm222

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Re: WME 1.3
« Reply #28 on: December 05, 2004, 08:56:51 PM »

I'll try.
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Hobie-wan

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Re: WME 1.3
« Reply #29 on: December 07, 2004, 05:23:21 PM »

 :D  Once again, you've made my day. 
My desktop crashed when picking up the teapot - might be the drivers, I'll try again.  My laptop played perfectly (PIII - 500!) though the text was garbled to illegibility.
Cheers!
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