Wintermute Engine Forum
Wintermute Engine => Feature requests, suggestions => Topic started by: robot on November 13, 2008, 09:58:41 PM
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there is a GoTo, a GoToObject, a SkipTo but i didn't found a SkipToObject method for the actor.
would this be a problem?
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You can use a workaround ... get the objects x and y and use the actors skipto (with slightly modified coordinates) and lokat methods.
gotoObject() is intended for dynamic in-scene use, so normally you just use skipTo at the start of a scene ... unless you want to script a teleporter, that is.
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Or directly actor.SkipTo(SomeEntity.WalkToX, SomeEntity.WalkToY);