Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Done => Topic started by: Dan-D on June 04, 2008, 07:10:27 AM

Title: Camera change (again) and animations drop down list
Post by: Dan-D on June 04, 2008, 07:10:27 AM
So once again I suggest to add camera change possibility. So we could just load a scene and then switch cameras without loadings, just like in good-old resident evils :)
And it would be nice to have some drop down animation list for selected 3d actor in scene manager to match cutscenes animations to background 'coz sometimes it's a real pain in the butt to make it look right.
Cheers :)
Title: Re: Camera change (again) and animations drop down list
Post by: Mnemonic on June 04, 2008, 08:28:26 AM
You can switch to another camera (Scene.SetActiveCamera()) and there's an animation selection in SceneEdit in the Actor menu (once actor is loaded).
Title: Re: Camera change (again) and animations drop down list
Post by: Dan-D on June 04, 2008, 09:56:25 AM
OMG! I feel so stupid... :P
But anyways thanks for the tips!