Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Adventure Bird on August 26, 2009, 08:05:56 PM

Title: Simple way to set all showed text (talk and entity caption) equal
Post by: Adventure Bird on August 26, 2009, 08:05:56 PM
I read some posts about setting the text from actor or entities.

To set the actor text position one time isn't very difficult, but must I set this for each entity?

Is there a very simple way to set the text position at one place for all entities?
Title: Re: Simple way to set all showed text (talk and entity caption) equal
Post by: Adventure Bird on August 26, 2009, 10:09:51 PM
I found the game_loop function and could change font and position of WinCaption. This seems the best way.