Wintermute Engine Forum
General Category => General Discussion => Topic started by: haroldw on October 01, 2015, 03:55:58 AM
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hello all, newbie here. couple of questions.
1) pick any ( or a couple of) Wintermute games and try to guess which demographic you think
it was most successful in and why ??
I pick the Art of Murder (City Interactive) - even though it has a female lead I think because it has an action feel
to it, Males over 25 might be their demographic.
Lost Crown (by Darkling Room) - definitely a cult following AND I would guess female under 30
(having a Ouija board in a game is a sure winner for a cult following !! )
2) Do you think it's possible to hold the audience attention in an adventure game, that does not involve a dead person.
I don't believe it's possible. Even when I play adventure games, if it doesn't involve someone dying I will probably lose
interest. I use to try and convince myself that a happy go lucky game full of cotton candy and buttery popcorn
would hold my interest - it won't.
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I pick 'Bickadoodle' and my guess regarding its audience is those who like stories such as the legend of King Arthur.
Do you think it's possible to hold the audience attention in an adventure game, that does not involve a dead person?
I guess it depends on the audience.
In any case, there are other motivations other than what you mentioned. For instance, uncovering a mystery, the supernatural, the unknown (especially something not expected), being amused, being involved romantically with someone, ...
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If you use Resource Hacker, you can change the values in the EXE to reflect your game name in the title bar. I've done it on a few games I made and it works perfectly.