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Topics - Shagma

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1
Technical forum / vertex animation
« on: July 21, 2009, 08:53:28 AM »
Hi!
I have a very small question...
Can wintermute play animationes done by vertex movement only?  (no bones, no skinning,    no rotating-scaling-moving the whole object). For example: a model I need to deform vertex by vertex applying keyframes to each vertex, or facial animation with no bones (blendshapes), or a 3dsmax deformer.
I don't know if the .x  format can work like this or if it only supports bone - skin  animation.
I would try it myself but I still need to learn scripting to import animations and make them work, and right know I'm in a crucial stage because my characters rigs are being made.
Thank you.

2
Technical forum / Quick "Blade Runner" question.
« on: May 26, 2009, 09:21:26 AM »
Hi all. A very quick question.
Is it possible to achieve in wintermute full animated backgrounds as well as video transitions like in Westwood's blade runner, but in a 1280x800 resolution?  By full animated backgrounds I mean Videos, just like in blade runner, where everything is moving (lights, objects, particles, shadows, etc.), pre-rendered 3d-backgrounds. I know I can't achieve what I want by any other means but pre rendered - looping videos. Is it possible? Can Theora videos and the Theora - entity method work well at this resolution?
Thank you very much.

3
Feature requests, suggestions / light map
« on: February 09, 2009, 05:37:17 PM »
Hi!
I'm in the process of making my first 2.5D scene. It's almost ready but I still can't find a way to make an effect which would really strengthen the integration of my 3d character and the overall look of the scene. The scene occurs in a cavern very deep down the ocean which is protected from the sea by a gigantic glass. The movement of the water outside changes the lighting of the whole cavern constantly (like pool reflections on a wall) and I've done that in my pre-rendered 3d background (theora video), but what I wanted was to have the character also affected by this light changes, like some parts of the body recieve more lighting than others in a random way. In order to achieve that effect in the pre-rendered background, I basically used a light source mapped with an animated noise effect in 3d max (projector map option), and I was wandering if there is a way to do something similar to the light affecting the character. I've thought of a projector map, or several small light sources, or maybe an animated texture for my character, but maybe one of you knows the best way to do it.
Thank you very much!

4
Technical forum / Theora as entity
« on: January 14, 2009, 01:49:18 AM »
Hi! I have a question which I hope you can answer...
I still don't get the usage of theora videos as entities. I'm still a noob in the scripting language, so a very small tutorial on this would be really nice, specially since I couldn't find any in the forums or in the WME documentation.
to make it less than a tutorial, what I want to do is to have two background videos in a scene, one for the intro of the room (a prerendered camera movement of a 3d scenario), and then one that is looping forever, which goes right after the camera movement is done (so there's only one starting camera movement and then the place has only movement inside, and the actor can come in without worring about perspective)
I know I should probably use a fullscreen video of the intro with the "play.theora" method, and then the looping video as an entity. But is it possible that the transition looks smooth and unoticeable?
I know how to do the play.theora method, but i still don't get how to use a theora video as an entity script-wise. Could someone be so kind to show me how in a script? Like an example of what you gotta do to make an entity a looping theora video after a full screen video?

thank you, thank you, thank you
I promise my game won't dissapoint, it's looking really good :D

5
Game design / The law
« on: December 12, 2008, 06:10:53 AM »
Hi everybody! I'm new here. I'm an Animation and visual effects student and right now I'm starting an independent game which I want to do in wintermute :D   . Amazing tool, I'm loving it.

Anyway, I wanted to ask something about licenses. The thing is I am a maya, max, combustion, and many more softwares user (They teach all of them in my career) . They have the original licenses in my university but at home I don't, and if I want to use one program, I have to use a cracked version. The thing is that I want to make my own-pretty-and-short adventure game using these softwares, and I don't think I can do all the work at the university. I don't want to make anything comercial, my intention is to learn by making it and then use it as part of my personal work for when I finish my studies. Still, as you may have guessed, I'm very ignorant in terms of licenses and law problems and such. The main question is: Can I use these programs freely if my game is going to be 100% freeware? Or do I still have to get the original licenses? As far as I know, law applies only if you make money with a software and you are not paying for the license, which is not my case. I'd use student versions but frankly I don't know anything about them (anybody?). If they work and don't have watermarks and such then I'd obviously use them (although I don't know if all program have them).
In short...:
Do I have to use student versions of programs?
work at university?
can I use a cracked program at home for non comercial purposes?
Am I f***ed if a program does not have a student version or if I don't have money?


Well... thanks in advance.
:)

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