1
Technical forum / vertex animation
« on: July 21, 2009, 08:53:28 AM »
Hi!
I have a very small question...
Can wintermute play animationes done by vertex movement only? (no bones, no skinning, no rotating-scaling-moving the whole object). For example: a model I need to deform vertex by vertex applying keyframes to each vertex, or facial animation with no bones (blendshapes), or a 3dsmax deformer.
I don't know if the .x format can work like this or if it only supports bone - skin animation.
I would try it myself but I still need to learn scripting to import animations and make them work, and right know I'm in a crucial stage because my characters rigs are being made.
Thank you.
I have a very small question...
Can wintermute play animationes done by vertex movement only? (no bones, no skinning, no rotating-scaling-moving the whole object). For example: a model I need to deform vertex by vertex applying keyframes to each vertex, or facial animation with no bones (blendshapes), or a 3dsmax deformer.
I don't know if the .x format can work like this or if it only supports bone - skin animation.
I would try it myself but I still need to learn scripting to import animations and make them work, and right know I'm in a crucial stage because my characters rigs are being made.
Thank you.