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Community bulletin board / Re: J.U.L.I.A. (WME game) is on Greenlight - please Upvote
« on: February 09, 2013, 07:26:21 PM »
voted. good luck
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I bet on badly exported animation. I used this all the time and never get this problem. You probably exported one (or more) frames than the actual animation consists of. It's not WME bug but rather poorly exported animation in my opinion.Character has no other animatio in it's MAX file except that one. So it just can't be poorly export.
I have little experience in 3D actors
actor3d the file can not change
ANIMATION
{
NAME="death"
LOOPING=TRUE
}
for
ANIMATION
{
NAME="death"
LOOPING=FALSE
}
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actor3d is the file type <name_actor.actor3d>
The next property is called LOOPING. It specifies whether this animation loops or plays only once. Some 3D modeling packages can export the "looping" information directly to X files, some can not. In the latter case you will need to specify the LOOPING property in the actor definition file.
I have little experience in 3D actors
actor3d the file can not change
ANIMATION
{
NAME="death"
LOOPING=TRUE
}
for
ANIMATION
{
NAME="death"
LOOPING=FALSE
}
![]()