31
Scripts, plugins, utilities, goodies / Re: Lightmap DLL
« on: December 11, 2012, 08:51:08 PM »
nice! work only 2d actor?
Latest WME version: WME 1.9.1 (January 1st, 2010) - download
[SubtitleProcessorSubtitles]
Version=1
FPS=20.000
TimeMode=0
DefaultStyleOverride=
InfoTitle=
InfoAuthor=
InfoTranslatedBy=
InfoEditedBy=
InfoTimedBy=
InfoCheckedBy=
InfoSynchPoint=
InfoUpdateAuthor=
InfoUpdateDetails=
InfoCollisions=0
InfoPlayResX=0
InfoPlayResY=0
InfoTimerSpeed=0.0000000000
InfoTimerShift=0.000
InfoWordWrap=0
SubtitleCount=2
[Subtitle_Item_0]
SF=26
ST=1.300
EF=26
ET=1.300
Style=
Marked=0
Layer=0
SubType=0
CharName=
MarginL=0
MarginR=0
MarginV=0
MarginV2=0
Effect=
LineCount=2
Line_0_Text="Tutto ebbe inizio quando un oggetto celato alla vista dell'uomo "
Line_0_Style=
Line_0_PosX=0
Line_0_PosY=0
Line_1_Text="First Subtitles"
Line_1_Style=
Line_1_PosX=0
Line_1_PosY=0
[Subtitle_Item_1]
SF=283
ST=14.150
EF=345
ET=17.250
Style=
Marked=0
Layer=0
SubType=0
CharName=
MarginL=0
MarginR=0
MarginV=0
MarginV2=0
Effect=
LineCount=1
Line_0_Text="Second Subtitles"
Line_0_Style=
Line_0_PosX=0
Line_0_PosY=0
Can you tell a solution?
on "MouseWheelDown"
{
MoveInventoryDown();
}
on "MouseWheelUp"
{
MoveInventoryUp();
}
function MoveInventoryDown()
{
if(Game.InventoryVisible==true)
{
var InvWindow = Game.GetInventoryWindow();
var wleft = InvWindow.GetControl("wleft");
var Button = InvWindow.GetControl("prev");
if(!Button.Disabled) Button.Press();
if(wleft.Disabled) wleft.Visible=false;
if(!wleft.Disabled) wleft.Visible=true;
this.PlaySound("a sound for a click");
Sleep(300);
wleft.Visible=false;
}
}
function MoveInventoryUp()
{
if(Game.InventoryVisible==true)
{
var InvWindow = Game.GetInventoryWindow();
var wright = InvWindow.GetControl("wright");
var Button = InvWindow.GetControl("next");
if(!Button.Disabled) Button.Press();
if(wright.Disabled) wright.Visible=false;
if(!wright.Disabled) wright.Visible=true;
this.PlaySound("a sound for a click");
Sleep(300);
wright.Visible=false;
}
}