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Messages - keybone

Pages: 1 2 [3] 4 5 ... 8
31
Scripts, plugins, utilities, goodies / Re: Lightmap DLL
« on: December 11, 2012, 08:51:08 PM »
nice! work only 2d actor?

32
Technical forum / Re: Hi! I'm new... and lost.
« on: December 02, 2012, 06:19:43 PM »
4000 poly are ok  ;)

33
Technical forum / Re: Hi! I'm new... and lost.
« on: November 23, 2012, 07:45:58 PM »
good:)
only diffuse map, yes

for uw is better divide head from body..a free program very usefull for create uw is raod kill.

by ;)

34
Technical forum / Re: SetPoint problem
« on: November 21, 2012, 01:15:36 PM »
hi,
try with
region1.Movable =true;

cheer

35
Foro técnico / Re: Como exportar de 3ds max 7 a .x
« on: October 18, 2012, 08:23:37 AM »
use panda eXporter..work fine  ::rock

36
Game announcements / Re: Reversion - The Escape for iOs
« on: October 10, 2012, 10:18:41 AM »
contratulation :)

37
Technical forum / Re: subtitles for video.ogv, right syntax?
« on: September 16, 2012, 07:57:15 PM »
tk  :D  tomorrow try .
cya

38
Technical forum / subtitles for video.ogv, right syntax?
« on: September 16, 2012, 06:34:56 PM »
hi, i need create subtitles for a video..i have try use any programs for create this .sub but dont work..i have a file demo.avi and demo.sub..
the "script" for the demo.sub is:

Code: [Select]
[SubtitleProcessorSubtitles]
Version=1
FPS=20.000
TimeMode=0
DefaultStyleOverride=
InfoTitle=
InfoAuthor=
InfoTranslatedBy=
InfoEditedBy=
InfoTimedBy=
InfoCheckedBy=
InfoSynchPoint=
InfoUpdateAuthor=
InfoUpdateDetails=
InfoCollisions=0
InfoPlayResX=0
InfoPlayResY=0
InfoTimerSpeed=0.0000000000
InfoTimerShift=0.000
InfoWordWrap=0
SubtitleCount=2

[Subtitle_Item_0]
SF=26
ST=1.300
EF=26
ET=1.300
Style=
Marked=0
Layer=0
SubType=0
CharName=
MarginL=0
MarginR=0
MarginV=0
MarginV2=0
Effect=
LineCount=2
Line_0_Text="Tutto ebbe inizio quando un oggetto celato alla vista dell'uomo "
Line_0_Style=
Line_0_PosX=0
Line_0_PosY=0
Line_1_Text="First Subtitles"
Line_1_Style=
Line_1_PosX=0
Line_1_PosY=0

[Subtitle_Item_1]
SF=283
ST=14.150
EF=345
ET=17.250
Style=
Marked=0
Layer=0
SubType=0
CharName=
MarginL=0
MarginR=0
MarginV=0
MarginV2=0
Effect=
LineCount=1
Line_0_Text="Second Subtitles"
Line_0_Style=
Line_0_PosX=0
Line_0_PosY=0


which is the correct syntax for create *.sub for wintermute?
cya

39
Game announcements / Re: Little Blog Adventure
« on: September 14, 2012, 04:32:27 PM »
nice  ::beer

40
Scripts, plugins, utilities, goodies / Re: Scene Template 1280x720
« on: June 08, 2012, 09:38:29 AM »
tk  ::beer

41
Technical forum / Re: inventory problem
« on: June 05, 2012, 09:55:35 AM »
Quote
Can you tell a solution?

Sure.
i have used a script find in the forum with any add..

put in game.script

Code: [Select]
on "MouseWheelDown"
{
  MoveInventoryDown();
}

on "MouseWheelUp"
{
  MoveInventoryUp();
}

function MoveInventoryDown()
{

if(Game.InventoryVisible==true)
{
  var InvWindow = Game.GetInventoryWindow();
  var wleft = InvWindow.GetControl("wleft");
  var Button = InvWindow.GetControl("prev");
  if(!Button.Disabled) Button.Press();
  if(wleft.Disabled) wleft.Visible=false;
  if(!wleft.Disabled) wleft.Visible=true;
  this.PlaySound("a sound for a click");
  Sleep(300);
  wleft.Visible=false;
 }
}


function MoveInventoryUp()
{
if(Game.InventoryVisible==true)
{
  var InvWindow = Game.GetInventoryWindow();
  var wright = InvWindow.GetControl("wright");
  var Button = InvWindow.GetControl("next");
  if(!Button.Disabled) Button.Press();
  if(wright.Disabled) wright.Visible=false;
  if(!wright.Disabled) wright.Visible=true;
  this.PlaySound("a sound for a click");
  Sleep(300);
  wright.Visible=false;
}
}

in inventory.def wright and wleft are the arrow left and right..when use the wheel of the mouse the arrow become lightining only in inventory.

42
Technical forum / Re: inventory problem
« on: June 03, 2012, 07:49:18 PM »
ok solved tk all anyway  :D

43
Technical forum / inventory problem
« on: May 31, 2012, 11:46:28 AM »
Hello everyone, my problem are the items of the inventory.  :(
When I click the buttoms "prev" or "next" of the inventory to the object take disappears and  I can not use 2 inventory items together that are "far away" in inventory.
I do not know what to do.  :'(

help meee  O0

tk ::beer

44
Technical forum / join item in inventory
« on: May 11, 2012, 04:03:35 PM »
hello all,
I got a problem with the inventory: I have to use two objects together in the inventory and these are both visible in the same row because there are other objects between them, when I click next or prev to cycle through the objects, the object I take it disappears and then cant use them together. I hope I explained myself.

The inventory is base, i have not touched anything. Do you have any suggestions?

Thank you.

45
Game announcements / Re: [IN DEVELOPMENT] The Guttenburg Project
« on: April 26, 2012, 01:58:47 PM »
i have try the fight scene demo... ::rock
but perhaps too long and the fighting for kill ninja..

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