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Messages - keybone

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61
Game announcements / Re: OdiusFly Studio
« on: October 11, 2011, 02:18:49 PM »
the music is very nice
compliment

62
Game announcements / Re: Time Machine Adventure
« on: October 09, 2011, 07:42:47 PM »
interessant project ::rock

63
Technical forum / Re: Windows 7 and Permissions
« on: October 04, 2011, 10:14:06 AM »
tyr to start the program like administrator

64
Technical forum / Re: a simple question
« on: October 01, 2011, 04:38:57 PM »
y have a problem with the actor and cant load it..in game.inc need to be a actor if no when load the game can to be any error..check if the molly actor work..if no copy the actors from directory of the turorial in wintermute install in your project

for cube.script y have a error.check the script
check your directory keys.inc for see y have the var VK_LEFT       = 37; and right...

for SkipTo dont know..post script if y can.
cya

65
Technical forum / Re: a simple question
« on: October 01, 2011, 01:07:57 PM »
use guide of wintermute and try done the tutorial for learn the base of the program.  :)

if no is impossible if y dont know nothing of the program ;)

66
Technical forum / Re: a simple question
« on: October 01, 2011, 08:24:20 AM »
y can look here for the moment http://forum.dead-code.org/index.php?topic=4908.0

or seach in the forum "keyboard moving" or similar.   :)

67
General Discussion / Re: TinyWME
« on: September 30, 2011, 02:51:46 PM »
nice project!!

but this work only 2d actor?

68
Technical forum / Re: Moving object
« on: September 30, 2011, 12:54:58 PM »
I done it in in this way:

#include "scripts\base.inc"

var Vcube = Scene.GetNode("Name Sprite of the 2d in editor of the cube"); //sprite 2d

on "Keypress"
{
while(Keyboard.IsKeyDown(VK_RIGHT))
  {
   Vcube.X= 20 ;  //pos on x      
   Sleep(10);
  }

while(Keyboard.IsKeyDown(VK_LEFT))
  {
   Vcube.X= -20 ;  //pos on -x      
   Sleep(10);
  }
}


I'm not sure it works, it should go. Unfortunately I am not a great programmer.




69
Technical forum / Re: Replace actorA with actorB
« on: September 16, 2011, 02:14:18 PM »
i put the gDress=true at begin after #include "scripts\base.inc"
 in scene_init.script and load this scene with option (set as Startup Scene (debug only).

the variable is loaded in this way:

in base.inc

Code: [Select]
#include "scripts\const.inc"
#include "scripts\variable.inc"

global Scene;
global Keyboard;
global actor;

actor.Interactive = false;

Scene.ScrollSpeedX = 1;
Scene.ScrollPixelsX = 5;

this script load variable.inc (into there are all variables of the game and there is the line : global gDress; )

anyway tk for the help :)

70
Technical forum / Re: Replace actorA with actorB
« on: September 16, 2011, 09:35:29 AM »
y sorry , my english is bad..  :'(

my goal for the moment is  if gDress= true (actor equip the dress) that when load the scene need load the actorB with dress (actorB), if gDress is false or null load actorA. Only this. :)

for convenience and for test I put the variable gDress set at true  the beginning of a scene. Then of course I'll put on the dress of the inventory.

and with the variable  set at true put in the scene.init dont work..however, if I put gDress at begin the your code in game.script work perfectly.

Code: [Select]
Game.Msg("before change, gdess = " + ToString(gdess));
gDress=true;
if (gdess)
{
  Game.Msg("changing to actor A");
  actor = Game.LoadActor3D("actors\ActorA.act3d");
}
else
{
  Game.Msg("changing to actor B");
  actor = Game.LoadActor3D("actors\ActorB.act3d");
}
Game.MainObject = actor;
 
Game.Msg("after change");

tk :)

71
Technical forum / Re: Replace actorA with actorB
« on: September 16, 2011, 09:10:28 AM »
tk  for the code..is better.. ::rock but dont work  >:D

for the msg need a sleep for view but with a sleep there are a lot of error becouse dont find the actor soon.
but

I now do understand becouse it dont works, if i put the variable in a gDress in a scene.init = true or false or 1 (i have try a lot of diffente variable) the variable is processed after it appears the actor, while putting it in the beginning of the code  game.script processes first of the actor. I think.

mm what can I do?

72
Technical forum / Re: Replace actorA with actorB
« on: September 15, 2011, 03:16:04 PM »
why when i use this conde in game.script

// load our main actor
if (gdess==true)
{
actor = Game.LoadActor3D("actors\ActorA.act3d");
Game.MainObject = actor;
}
if (gdess==false)
{
actor = Game.LoadActor3D("actors\ActorB.act3d");
Game.MainObject = actor;
}

and set gdress at true dont load nothing?

if i set if (!gdess==true) load ActorB.. with gdress set true.   :'( :'( :'(

73
Technical forum / Re: Replace actorA with actorB
« on: September 15, 2011, 09:03:15 AM »
mm try with your tips..tk for the moment :)

74
Technical forum / Replace actorA with actorB
« on: September 14, 2011, 01:20:47 PM »
Hi
I have a small problem that is not how to solve.
Should I replace an actor after wearing a dress. To make myself understood. This actor is wearing a vest and I have to change the ActorA (without vest) with actorB with the vest in the scene when is used this dress..

I put this code in game.Script

Code: [Select]
/ / Load our main actor
if (! gDress == true) Game.LoadActor3D actor = ("actors\actorA.act3d");

if (gVDress == true) Game.LoadActor3D actor = ("actors\actorB.act3d");
Game.MainObject = actor;

gDress is true when actorA use the dress gDress=true.

I need this for when I change the scene to figure out what to load.

After I put this code in the itemVest:

Code: [Select]
on "LookAt" / / basically the right mouse button
{
Game.Interactive = false;
gDress = true;
actor= Game.LoadActor3D ("actors\actorB.act3d");
actor.Talk ("Perfect.");
Game.DropItem ("Dress");
Game.Interactive = true;
}

Now  when I use the object dress  the ActorA is blocked but visibile and remains in the scene while the attoreB is created at a point random where cant move. Changing scene, the actorA is positioned random position seems and actorB correctly  moves and other only that the actorB do not produce any scrolling in the scene.

I wish that using the vest the actorB replace istant actorA for the rest of the game or until you change the variable to false gDress.

I hope I was clear.
Thank you.

75
Technical forum / not idle
« on: August 13, 2011, 01:12:21 PM »
I have a problem, I'm an actor and his main 3d idle is to wash the dishes.
When the lead actor tells us, however, how do I tell him that his idle is not washing dishes but another?
Or how do I tell him to use a washing up idle until the main actor nn talk to him?

tk

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