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Game announcements / Re: OdiusFly Studio
« on: October 11, 2011, 02:18:49 PM »
the music is very nice
compliment
compliment
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#include "scripts\const.inc"
#include "scripts\variable.inc"
global Scene;
global Keyboard;
global actor;
actor.Interactive = false;
Scene.ScrollSpeedX = 1;
Scene.ScrollPixelsX = 5;
Game.Msg("before change, gdess = " + ToString(gdess));
gDress=true;
if (gdess)
{
Game.Msg("changing to actor A");
actor = Game.LoadActor3D("actors\ActorA.act3d");
}
else
{
Game.Msg("changing to actor B");
actor = Game.LoadActor3D("actors\ActorB.act3d");
}
Game.MainObject = actor;
Game.Msg("after change");
/ / Load our main actor
if (! gDress == true) Game.LoadActor3D actor = ("actors\actorA.act3d");
if (gVDress == true) Game.LoadActor3D actor = ("actors\actorB.act3d");
Game.MainObject = actor;
on "LookAt" / / basically the right mouse button
{
Game.Interactive = false;
gDress = true;
actor= Game.LoadActor3D ("actors\actorB.act3d");
actor.Talk ("Perfect.");
Game.DropItem ("Dress");
Game.Interactive = true;
}