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Game announcements / Re: Space Madness (RELEASED)
« on: August 08, 2011, 12:26:43 PM »
nice
Latest WME version: WME 1.9.1 (January 1st, 2010) - download
#include "scripts\base.inc"
global tavola=Scene.GetNode("Tavola");
global degree;
degree= 45;
tavola.Rotatable = true;
on "LeftClick"
if (degree==45)
{
tavola.Rotate = degree;
degree=90;
}
else if (degree==90)
{
tavola.Rotate = degree;
degree=135;
}
else if (degree==135)
{
tavola.Rotate = degree;
degree=180;
}
else if (degree==180)
{
tavola.Rotate = degree;
degree=225;
}
else if (degree==225)
{
tavola.Rotate = degree;
degree=270;
}
else if (degree==270)
{
tavola.Rotate = degree;
degree=315;
}
else if (degree==315)
{
tavola.Rotate = degree;
degree=360;
}
else if (degree==360)
{
tavola.Rotate = degree;
degree=45;
}
[/code*
#include "scripts\base.inc"
global tavola=Scene.GetNode("Tavola");
global degree;
degree= 45;
tavola.Rotatable = true;
on "LeftClick"
if (degree==45)
{
tavola.Rotate = degree;
degree=90;
}
on "LeftClick"
if (degree==90)
{
tavola.Rotate = degree;
degree=135;
}
on "LeftClick"
if (degree==135)
{
degree.Rotate = degree;
degree=180;
}
on "LeftClick"
if (degree==180)
{
tavola.Rotate = degree;
degree=180;
}
actor.Scale = 100;
actor.SkipTo(417, 740);
actor.Direction = DI_DOWN;
actor.Active = true;
actor.HideMesh("chBag")= true;
Converting using audacity will reencode the file and seriously degrade quality
Please note the post date of the original post.