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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - keybone

Pages: 1 ... 4 5 [6] 7 8
76
Game announcements / Re: Space Madness (RELEASED)
« on: August 08, 2011, 12:26:43 PM »
nice  ::rock

77
Game announcements / Re: OdiusFly Studio
« on: July 24, 2011, 11:02:48 AM »
nice the atmospehere  ;)

78
Technical forum / Re: Problem with rotate sprite
« on: July 15, 2011, 09:46:24 AM »
tk ^^

79
Technical forum / Re: Problem with rotate sprite
« on: July 15, 2011, 09:45:02 AM »
work!!  ::rock

for help 
complete scritpt in loop

Code: [Select]
#include "scripts\base.inc"

global tavola=Scene.GetNode("Tavola");

global degree;
degree= 45;
tavola.Rotatable = true;

on "LeftClick"
if (degree==45)
{
tavola.Rotate = degree;
degree=90;
}

 else if (degree==90)
{
tavola.Rotate = degree;
degree=135;
}
 else if (degree==135)
{
tavola.Rotate = degree;
degree=180;
}
 else if (degree==180)
{
tavola.Rotate = degree;
degree=225;
}
else if (degree==225)
{
tavola.Rotate = degree;
degree=270;
}
else if (degree==270)
{
tavola.Rotate = degree;
degree=315;
}
else if (degree==315)
{
tavola.Rotate = degree;
degree=360;
}
else if (degree==360)
{
tavola.Rotate = degree;
degree=45;
}
[/code*

80
Technical forum / Problem with rotate sprite
« on: July 15, 2011, 08:51:13 AM »
hi

i need help for a script.
Need to rotate a sprite in a right position. At each left click the sprite need rotate of the 45 °m with my script the spirte rotate only a time of 45° and stop.

My Wrong Script is
Code: [Select]
#include "scripts\base.inc"

global tavola=Scene.GetNode("Tavola");

global degree;
degree= 45;
tavola.Rotatable = true;

on "LeftClick"
if (degree==45)
{
tavola.Rotate = degree;
degree=90;
}
on "LeftClick"
if (degree==90)
{
tavola.Rotate = degree;
degree=135;
}
on "LeftClick"
if (degree==135)
{
degree.Rotate = degree;
degree=180;
}
on "LeftClick"
if (degree==180)
{
tavola.Rotate = degree;
degree=180;
}


tk for help

81
Technical forum / Re: Characters size
« on: June 21, 2011, 01:49:51 PM »
in windows mode or in full screen too?

82
Technical forum / Re: The good old .3ds problem
« on: June 11, 2011, 11:45:19 AM »
sorry for my English :)  >:D

i have download your 3ds  and i open it with deep exploration but the in 3ds i don't find the camera.
The camera in 3d studio max should to be a target camera and not free camera.

For WME to recognize the right objects in the exported file, they need to be named in a certain way. Walk-plane names have to start with "walk_", for example "walk_floor", blocked object names start with "blk_", for example "blk_desk" and waypoint names start with "wpt_", for example "wpt_01"(from manual of wintermute, read it in section 3ds ).

then there aren't light for illuminate the scene.

for me is better cut the doors if the character need go into the house and the roof don't need for the moment.

then y can use only a standard material grey for all object (the file is more light).

I hope I have helped you


83
Game announcements / Re: OdiusFly Studio
« on: May 08, 2011, 10:41:52 PM »
any image? :-[

84
Technical forum / Re: Rigging problem from 3dsmax/Panda
« on: November 02, 2010, 10:56:20 PM »
physique dont work always perfect..

try with skin modificator .

85
Technical forum / Re: Hide mesh par of a .x
« on: November 02, 2010, 10:51:44 PM »
k tk for info . :)

86
Technical forum / Hide mesh par of a .x
« on: November 02, 2010, 03:58:26 PM »
Hi, I state that I tried to ask for what I'm good.   ::)

 My problem is this: I have a 3d character and this 3d character has a little bag within the same . X file.
The name of the bag  into .X (i have used deep exploration for see the exactly name) is 'chBag'.

 I want to hide this bag and show after .

i have used this code but dont work. In the manual is writing "This method is DEPRECATED and not supported by .X models."


Code: [Select]
actor.Scale = 100;
  actor.SkipTo(417, 740);  
  actor.Direction = DI_DOWN;
  actor.Active = true;
 actor.HideMesh("chBag")= true;

 I searched the manual and tried the command but does not work hideMesh thing written even in the same manual. With actor.RemoveAttachment("chBag") donw work .



 Is there a command to hide portions of content in a mesh file. X ?

 Thanks and see you soon!  ::wave
 ::slug  and sorry for my english.

87
Scripts, plugins, utilities, goodies / Re: 2.5D models viewer
« on: October 15, 2010, 03:53:24 PM »
sorry but this link dont work more? :( :(

88
i have try to rename and dont work...the file ,oga creates with the tool ffmpeg2theora.exe dont work...

Quote
Converting using audacity will reencode the file and seriously degrade quality

I am not a good  of sound and music,  but I do not feel bad  .. if not I use the wav file but some soundtracks also weigh 10 mega instead converted then 2 mega ...

 I tried using the files. oga and are not even opening them with other programs

89
i have read the rules but y the post is very old but the "plugin" theora is not update and anyway the post is very usefull ..

for sharing thing:

the format .oga (audio) dont work  i had to download a free program  (name audioacity) and then convert. wav   in .ogg and later worked perfectly.

 Instead, video files. OGV files work perfectly.

 I did not want to be polemicl but since the plugin is the latest release seemed useful to have more info and clarification. that's all:)

and sorry for my bad english

90
Please note the post date of the original post.

y i have seen the oringal post^^

if y can reply good if no y can ignore the post

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