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Technical forum / Re: ForceTalkAnim
« on: April 29, 2005, 06:30:43 PM »...either by adding SetSprite for actors (I have it in my ToDo for some time anyway) or by eliminating the "gap" when the actor is switching from talking state to playing an animation.
Hi Jahn!
I've encountered the following problem while coding my game.
I think it's a common case of the described above (i may err). And (or) existance of solutions to these problems can easily resolve ForceTalkAnimation problem.
It's not a bug, it's a missing of feature which would be great for me:
1. I need the last frame of last animation to stay on screen instead of switching to default sprite.
How can i do it?
2. I want to call some method synchronously and by string name
Can i ApplyEvent with some syncro parameter?
Or call method not through point operator (obj.SomeMethod), but by some special function calling by string name ( name = "SomeMethod"; obj.CallFunction ( name );