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Messages - Yakuzza

Pages: 1 2 [3] 4
31
Техниче�?кий фор�?м / Re: Global Variables
« on: September 29, 2012, 11:31:35 PM »
Пример кода это было бы замечательно!
Не мог бы ты напи

32
Game announcements / Re: Face Noir
« on: September 29, 2012, 12:09:54 PM »
Awesome. Can't wait.
I've tried to play german demo but couldn't get a thing

33
Technical forum / Re: SkipTo3D cordinates
« on: September 29, 2012, 12:05:35 PM »
Nope. Those are 2d cords

34
Technical forum / Re: SkipTo3D cordinates
« on: September 28, 2012, 05:46:07 PM »
Yeah but where and/or how do i get actual 3d cordinates?

35
Technical forum / SkipTo3D cordinates
« on: September 27, 2012, 11:52:54 PM »
Hi!
How or where can i get actors SkipTo3D cordinates?
As far as I can tell 3ds max cordinates has nothing to do with MWEs.
Cheers!

36
Technical forum / Re: Alternate Templates
« on: September 27, 2012, 11:50:09 PM »
Hi Teukros!
I'm kind of new to Wintermute myself but as far as i know there's no such templates.
Templates give you basic scene setup.

This is a great tutorial to start http://res.dead-code.org/doku.php/wmebook:ch8
Good luck! The engine is fairly easy to use IMO

37
Техниче�?кий фор�?м / Global Variables
« on: September 27, 2012, 09:02:48 PM »
В

38
Technical forum / Re: How does Scene.GetLayer works?
« on: September 26, 2012, 10:26:29 PM »
That should do the trick for me.
Thanks again metamorphium!

39
Technical forum / Re: How does Scene.GetLayer works?
« on: September 26, 2012, 09:53:38 PM »
Sounds awesome metamorphium!

Yes, Mnemonic, I know there's another way. It's just that the scene is suppose to be crowded with actors.
It's gonna be a huge pain to spawn them all in each scene

40
Technical forum / Re: How does Scene.GetLayer works?
« on: September 26, 2012, 09:35:26 PM »
Yeah but then actor get invisible. Like covered by the background image

41
Technical forum / Re: How does Scene.GetLayer works?
« on: September 26, 2012, 09:25:25 PM »
here you go


and the script
Code: [Select]
#include "scripts\base.inc"


var layer = Scene.GetLayer("Cam2");


on "LeftClick"
{
actor.GoTo(1105, 761);
actor.TurnTo(DI_DOWN);
layer.Active = true;
Scene.SetActiveCamera("Camera002");
Game.LOG(layer);
}

The thing is that camera is actually switching. But the background isnt

42
Technical forum / Re: How does Scene.GetLayer works?
« on: September 26, 2012, 09:07:13 PM »
What i'm trying to do is simple really
Switch background image along with the gamera

43
Technical forum / Re: Remove Response from the dialog?
« on: September 26, 2012, 08:50:10 PM »
thanks!
you're a lifesaver!

44
Technical forum / Re: How does Scene.GetLayer works?
« on: September 26, 2012, 08:49:36 PM »
it says [layer]
what am i doing wrong?

45
Technical forum / Remove Response from the dialog?
« on: September 26, 2012, 07:12:54 PM »
Hi!
How can i remove a response form the dialog?
Let's say when player clicks Response A, Response B gets removed
Thanks!

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