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Messages - Yakuzza

Pages: 1 2 3 [4]
46
Technical forum / Re: How does Scene.GetLayer works?
« on: September 25, 2012, 08:52:09 PM »
Thanks metamorphium
But it just gives me an error Error@line 10: Trying to call method of a non-variable Debug

47
Technical forum / How does Scene.GetLayer works?
« on: September 25, 2012, 11:50:49 AM »
Hi!
I've tried to figure out how GetLayer works. But for some reason my code doesnt work
Code: [Select]
#include "scripts\base.inc"


var layer = Scene.GetLayer("Cam2");


on "LeftClick"
{
actor.GoTo(1105, 761);
actor.TurnTo(DI_DOWN);
layer.Active = true;
Scene.SetActiveCamera("Camera002");
}

Clearly there are 2 layers in the scene.
is there something else i should to in order to swith the layer?

48
Technical forum / Re: Invenotry item doesnt work
« on: September 17, 2012, 11:21:51 PM »
Oh i never covered online tuts.
Thanks again!

49
Technical forum / Re: Invenotry item doesnt work
« on: September 17, 2012, 07:29:54 PM »
Thanks metamorphium!
It was game.script handler i was missing.
To bad the tutorial never covered that area.

50
Technical forum / Invenotry item doesnt work
« on: September 16, 2012, 01:20:06 PM »
Hi guys!
I'm fairly new to the engine and i'm loving it so far. But i ran in to a problem using an inventory item on entity.
Every time i click on the region with my inventory item selected actor performs regular on "LeftClick" events.
Debug window shows no errors though.
I would really appriciate the help!
Here's the script
Code: [Select]
#include "scripts\base.inc"

on "LeftClick"
{

actor.GoTo(996, 412);
actor.TurnTo(DI_RIGHT);
actor.Talk("There could be something interesting on the other side.");
actor.Talk("If only i had something to help me to cross that gap...");

}

on "LeftDoubleClick"
{

actor.RunTo(996, 412);
actor.TurnTo(DI_RIGHT);
actor.Talk("There could be something interesting on the other side.");
actor.Talk("If only i had something to help me to cross that gap...");
}

on "ledder"
{
  actor.GoTo(995, 366);
  actor.TurnTo(DI_LEFT);
  actor.PlayAnimChannel(0,"pickup_low");
  Game.DeleteItem("ledder");
}

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