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Messages - Krosad

Pages: [1] 2 3 ... 7
1
Game announcements / Re: Octave [beta demo]
« on: November 24, 2014, 09:19:25 AM »
It is a big PNG image with black and transparent regions. It is moving with actor.

2
Game announcements / Re: Octave [beta demo]
« on: November 03, 2014, 07:10:32 PM »
where?

3
Game announcements / Re: Octave [beta demo]
« on: October 29, 2014, 01:38:59 PM »
Any clue to the safe? 8)

no  >:D

(go out, and move left)

4
Game announcements / Re: Octave [beta demo]
« on: October 28, 2014, 12:36:07 PM »
open settings.exe and turn on window mode

5
Game announcements / Octave [beta demo]
« on: October 27, 2014, 06:54:36 AM »
poster" width="480

Hi

I glad to report that we have completed work on the demo version. This is horror point&click; game, so 
 recommend to play with headphones at evening. Hope you will enjoy it.

Wait for any feedbacks and bugreports.

www.anatestudio.com
download http://www.indiedb.com/games/octave

screan

screan

screan


http://youtu.be/iwtPynYr2eA

http://youtu.be/iwtPynYr2eA

6
Technical forum / Lags
« on: June 16, 2013, 07:17:33 PM »
Hello!

I have got a problem with actor.PlayAnimAsync. Everytime when actor.PlayAnimAsync calling, game is laging.
Is there a possibility to load animation before it runs?

7
Техниче�?кий фор�?м / Waypoints
« on: December 14, 2012, 11:31:06 AM »
Делаю движ

8
Technical forum / Re: Move waypoints
« on: December 14, 2012, 11:13:07 AM »
region has a complex shape and platform will take any position. So i can't use the .Active property.

Whether there is a procedure to create and move one waypoint? And how to move region?

9
Техниче�?кий фор�?м / Re:
« on: November 26, 2012, 08:46:22 PM »
Боль

10
Техниче�?кий фор�?м /
« on: November 26, 2012, 01:45:15 PM »
У меня такая незадача.

Немог

11
Technical forum / Re: Index of dynamically created object
« on: November 26, 2012, 12:29:38 PM »
thanx!
One more question

I added a script to each entity of the array.
What should i write in this script to return entity index in array on leftclick?

12
Technical forum / Index of dynamically created object
« on: November 25, 2012, 11:02:13 PM »
Hi,

here the problem.

i have dynamically created objects

for (var a=1; a<=70; a=a+1)
{
var module = Scene.CreateEntity("module" + a);
}


Then i need to change a sprite of a certain object and need of code like this

module[c].SetSprite("scenes\stcomp\module1.png");

this is wrong. How will be correct?

13
Game announcements / Re: Little Blog Adventure
« on: October 22, 2012, 01:13:28 PM »
Very nice art. Do you use any software for animation or you paint each frame?

14
Technical forum / Move waypoints
« on: October 22, 2012, 12:45:14 PM »
In my game i have a moving platform with region on it that has script:

Code: [Select]
while(true){

this.SkipTo(platform.X, platform.Y);

  Sleep(1);}

This region has a complex shape and it needs waypoints.
How to move waypoints with a platform and region?

15
Technical forum / Re: Turn actor problem
« on: October 14, 2012, 04:27:24 PM »
2d actor

Code: [Select]
ACTOR
{
  NAME = "Alex"
  CAPTION=""
  SCALABLE = TRUE
  INTERACTIVE = FALSE
  X = 400
  Y = 460
  SCRIPT="actors\Alex\Alex.script"

  FONT = "fonts\outline_red.font"


  ANIMATION
  {
    NAME       = "idle"
   
    LEFT       = "actors\Alex\ll\stand.sprite"
    RIGHT      = "actors\Alex\rr\stand.sprite"
    UP         = "actors\Alex\uu\stand.sprite"
    DOWN       = "actors\Alex\dd\stand.sprite"

    UP_LEFT    = "actors\Alex\ul\stand.sprite"
    UP_RIGHT   = "actors\Alex\ur\stand.sprite"
    DOWN_LEFT  = "actors\Alex\dl\stand.sprite"
    DOWN_RIGHT = "actors\Alex\dr\stand.sprite"
  } 

  ANIMATION
  {
    NAME       = "walk"
   
    LEFT       = "actors\Alex\ll\walk.sprite"
    RIGHT      = "actors\Alex\rr\walk.sprite"
    UP         = "actors\Alex\uu\walk.sprite"
    DOWN       = "actors\Alex\dd\walk.sprite"

    UP_LEFT    = "actors\Alex\ul\walk.sprite"
    UP_RIGHT   = "actors\Alex\ur\walk.sprite"
    DOWN_LEFT  = "actors\Alex\dl\walk.sprite"
    DOWN_RIGHT = "actors\Alex\dr\walk.sprite"
  }

  ANIMATION
  {
    NAME       = "turnleft"
   
    RIGHT      = "actors\molly\rr\turnleft.sprite"
    UP         = "actors\molly\uu\turnleft.sprite"
    DOWN       = "actors\molly\dd\turnleft.sprite"

    UP_RIGHT   = "actors\molly\ur\turnleft.sprite"
    DOWN_RIGHT = "actors\molly\dr\turnleft.sprite"
  }
 
  ANIMATION
  {
    NAME       = "turnright"
   
    LEFT       = "actors\molly\ll\turnright.sprite"
    UP         = "actors\molly\uu\turnright.sprite"
    DOWN       = "actors\molly\dd\turnright.sprite"

    UP_LEFT    = "actors\molly\ul\turnright.sprite"
    DOWN_LEFT  = "actors\molly\dl\turnright.sprite"
  } 
}


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