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Messages - Krosad

Pages: 1 2 [3] 4 5 ... 7
31
Technical forum / Re: About sprite animation
« on: August 06, 2012, 10:03:50 AM »
I think I found what It was.
Sprite must be set on next-to-last frame.

32
Technical forum / Re: About sprite animation
« on: August 06, 2012, 09:37:07 AM »
i did a blank, when i wrote this post, in scripts no blanks.


about errors WME throws. WME just don`t respond on Esc and i had to used ctrl+alt+del.

Code: [Select]
-----------------------------------------------------------------
---------- wme 1.9.001 crash report: 06-08-2012, 14:41 ----------
-----------------------------------------------------------------
wme.exe caused a EXCEPTION_ACCESS_VIOLATION in module wme.exe at 001B:00000000
EAX=00000000  EBX=04E418A0  ECX=04E3E808  EDX=04E58C40  ESI=00000000
EDI=0000000C  EBP=04E4CDB0  ESP=0012FD60  EIP=00000000  FLG=00010202
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
Stack trace:
001B:00000000 (0x04E4CDB0 0x0C5F471E 0x0000000C 0x00000017) wme.exe
001B:00440162 (0x656D6172 0x090C0C00 0x00030011 0x0208013B) wme.exe
001B:46746E65 (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>

33
Техниче�?кий фор�?м /
« on: August 06, 2012, 09:25:39 AM »
Привет. У меня проблема

34
Technical forum / Re: About sprite animation
« on: August 06, 2012, 09:07:22 AM »
I still trying to solve this problem
i add global variable ind_act = 1 if sprite was animated.

in scene_init.script

Code: [Select]
global indicator = Scene.GetNode("indicator ");
global ind_act;
global indicator _sp = indicator .GetSpriteObject();
if(ind_act == 1)
{
indicator _sp.CurrentFrame = 6;      // 6 - last frame
indicator _sp.Pause();
}
else indicator _sp.Pause();

i thought it must work, but WME give fatal error.

35
Technical forum / Re: About sprite animation
« on: August 04, 2012, 06:41:28 PM »
Hi,

 I`ve got some problem with sprites.

I create noloop anim sprite in scene_init.script.
Code: [Select]
global indicator = Scene.GetNode("indicator");
global indicator_sp = indicator.GetSpriteObject();
indicator_sp.Pause();

.. then in indicator.script

Code: [Select]
on "LeftClick" {indicator_sp.Play();}
After animation, indicator sprite change color from green to red.
Then actor goes to another scene and back, indicator is green again (!?).
How to fix this?


36
Technical forum / Re: Walk and run animation
« on: August 01, 2012, 09:40:54 PM »
and how to add some other animation after stop running?

37
Technical forum / Walk and run animation
« on: August 01, 2012, 08:13:14 PM »
Hi,

By default actor have walk animation. How to add run animation and associate its activation with some button?

38
Technical forum / Re: Create Sprite
« on: July 19, 2012, 03:58:31 PM »
What is the difference?

39
Technical forum / Re: Create Sprite
« on: July 16, 2012, 02:22:10 PM »
I have finished my trees generator,
can someone check out?

Code: [Select]

///////////////////////// trees initialisation
for (var b=0;b<800;b=b+50)
{
var tree_frequency =  Random(1,4);
if (tree_frequency == 3) // trees far
{
var flora = Scene.GetLayer("flora");
var tree_f = flora.AddEntity(2, "tr_f");
var chose_tree_f = Random(1,2);
if (chose_tree_f == 1) tree_f.SetSprite("gfx\tree1_f.sprite");
if (chose_tree_f == 2) tree_f.SetSprite("gfx\tree2_f.sprite");
tree_f.X = b; tree_f.Y = 450; tree_f.Scale = 100; tree_f.Interactive = false;
}
if (tree_frequency == 4) // trees near
{
var main = Scene.GetLayer("main");
var tree_n = main.AddEntity(2, "tr_n");
var chose_tree_n = Random(1,2);
if (chose_tree_n == 1) tree_n.SetSprite("gfx\tree1_n.sprite");
if (chose_tree_n == 2) tree_n.SetSprite("gfx\tree2_n.sprite");
tree_n.X = b; tree_n.Y = 450; tree_n.Scale = 100; tree_n.Interactive = false;
}
}


40
Technical forum / Re: Create Sprite
« on: July 13, 2012, 09:16:38 PM »
i`ve got another trouble. Trees appears on the foreground, i need them in the back.
i try GetLayer and AddEntity methods, but it doesn`t work

Code: [Select]
for (var b=0;b<800;b=b+50)
{
var tree = Scene.GetLayer("flora").AddEntity("tr");
tree.SetSprite("gfx\tree1.png");
tree.X = b; tree.Y = 340;
}

41
Technical forum / Re: Create Sprite
« on: July 13, 2012, 08:38:09 PM »
...oh sorry i find my mistake, it wasn`t in same names of entities, it was in first line
Code: [Select]
for (var b=0;b<10;b=b+10)it must be
Code: [Select]
for (var b=0;b<800;b=b+100)
but in anyway thanks


42
Technical forum / Create Sprite
« on: July 13, 2012, 12:00:53 PM »
Hi,

I want to create sprites in scene by this script

Code: [Select]
for (var b=0;b<10;b=b+10)
{
var tree = Scene.CreateEntity();
tree.SetSprite("gfx\tree1.png");
var c =  Random(1,3);
if (c == 3)
{
tree.X = b; tree.Y = 340;
}
}


... but I don`t know how to attach a name to every tree.

43
Technical forum / Re: Changing a sound on frames
« on: July 05, 2012, 09:03:09 AM »
Thanks!

44
Technical forum / Changing a sound on frames
« on: July 05, 2012, 08:23:34 AM »
Hi,

In a walk sprite of an actor I added sound "step_ground.ogg" on a frame #2 and #6.
When {surface = 1} a sound on this frames must be changed to "step_floor.ogg".
How can I do that?

45
Technical forum / Re: inventory problem
« on: June 05, 2012, 07:24:46 PM »
thanx

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