Please login or register.

Login with username, password and session length
Advanced search  


For WME related articles and tutorials visit WME Resource Center.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gurkan

Pages: [1]
Scripts, plugins, utilities, goodies / Re: Steam plugin
« on: March 25, 2014, 08:57:18 AM »
Hi Mnemonic!

Thanks for the quick answer. I've added that achievement on our page on Steamworks, yes.

EDIT: Forgot the last step of "Really publish to Steam". Been trying builds through steam without publishing the achievements.

Scripts, plugins, utilities, goodies / Re: Steam plugin
« on: March 24, 2014, 04:27:30 PM »
Hi everyone!

We've recently been greenlit and I'm trying to figure out how to create our achievements. I've managed to connect Steam with the game as g_Steam.SteamAvailable is returning true. What doesn't seem to work is setting the actual achievement, g_Steam.SetAchievement(). I've been logging it's status with Game.LOG(g_Steam.IsAchieved()) but it always returns false no matter what. I've followed these steps and created steam_appid.txt, the .dll files etc and I'm kinda out of options. I'm using 1.9.001, if that has any significance. Here is my setup:

In game.script:

global g_Steam = new SteamAPI();

In object:

global g_Steam;

on "LookAt"
   if(g_Steam != null)

on "Talk"
     if(g_Steam != null)

Game announcements / Re: Oknytt, an adventure through Swedish folklore
« on: August 14, 2013, 08:30:09 AM »
Oknytt is now out for sale! For more information and list of retailers check out our website over at

We are also on Steam Greenlight:

Hope you like it!

Game announcements / Oknytt, an adventure through Swedish folklore
« on: March 05, 2013, 11:34:56 PM »

Hello everyone!
Me and a couple of friends have banded together to create our first computer game Oknytt, which in short is a fully voiced old school point-and-click adventure game, a fairy tale heavily inspired by Swedish folklore. The gameplay is comprised of a mix of classic puzzle solving and manipulation of parts of the environment around you.
We have been working on the game for about a year now and we recently released a trailer which you can find on our website ( ) as we are closing in on our month of release. The exact date is to be announced.

If you would like to know more, feel free to ask questions here or head over to our facebook page (

Game announcements / Re: Gemynd
« on: May 11, 2010, 04:41:31 PM »
Thanks guys.
We only had two weeks to complete the whole game so it's not that long. However, when we get time we will probably expand it more with a karma system so you can actually affect the persons fate.
More feedback is appreciated!  :)

Game announcements / Gemynd
« on: May 06, 2010, 09:44:00 AM »
Gemynd is a very bizarre game where my main focus was on storytelling. My main source of inspiration came from David Firths work, the creator of Salad Fingers, which often have a very disturbing and dark feeling to it. It was made in two weeks by me (Design/Scripting), Christofer Levall (Graphics) and Martin Mikaelsson (Sound).
It’s a point and click experience where the story unfolds when examining things and talking to people. If you are expecting blasting peoples heads off, you will be gravely disappointed and since it’s a very story driven game, I don’t want to spoil anything about it. You just have to play this one if you want to know more.
Download link:

Pages: [1]

Page created in 0.026 seconds with 20 queries.