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Technical forum / Re: Can WME do these things?
« on: September 08, 2007, 04:42:04 PM »1. Simulate a fog of war? line/distance of sight covering actors/animations outside of that range.I suppose so, using some alpha-channelled images covering part of the screen. I never implemented anything like this, but it should be possible.
what about something like a tree or large bolder, could that obstruct that line of sight?