AHA!! hahahahahaha great works well now.
Also while I am online I still have the issue with my animated menu.
I listed it last year and you said it will need an update. Is the update still in the pipeline??
The issue is when I click my right mouse button , my menu appears (animated sprite) but mu cursor (which is inactive) can still activate parts of the menu while it is being animated.
I want it so if the cursor is inactive no part of the menu can be selected by the player.
If this is not possible , is it possible to put the cursor (inactive at the time) in the bottom right corner of the screen until the menu has finished animating, and then is made visible -Game.Interactive = true;
and the player can then move it over the menu and select an option.
Again many thanks for your help and Happy New Year to you and all on the forum.