Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Author Topic: sprite animation is too slow :( help  (Read 2266 times)

0 Members and 1 Guest are viewing this topic.

geber

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 3
    • View Profile
sprite animation is too slow :( help
« on: March 06, 2006, 03:40:45 PM »

Hello.

On a scene i have big window, and i wonna make animated curtain for it. In 3dmax we make nice curtain and her animation. Its nearby 50 sprites, .png, but very big problem its a file size - 1 sprite have ~300kb :( So, when i place this sprites on scene, perfomance is criticaly drop. :(

And, as i know, there is no way optimize png.

Make curtain as 3d.actor its really hard, bcos have problem make good animation in milkshape.

So, maybe any other way?

Ps. stream in propertis of sprite already check. almost no changes.

any ideas?
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: sprite animation is too slow :( help
« Reply #1 on: March 07, 2006, 02:37:46 PM »

You could make the animation frames smaller and let the engine scale them, or you could make a Theora video and use the Entity.PlayTheora() method to play the video when needed (you will lose transparency that way, though, I don't know if you need it).
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave
 

Page created in 0.047 seconds with 19 queries.