Thank a lot for your very quick reply, Mnemonic.

I will try to affect the number of rows/columns of items by specifying appropriate area for items.
Resident Evil inventory allow to combine items to create most poverful items. For an example there are often red herbs, green herbs, and blue herbs item's in a resident Evil game, that allow to treat the player when he's been hurted. A green herb is less powerful than a combination of a red herb and a green herbs. (This combination create an another item). Is it possible to do that directly from this new inventory window, so that when i combine two items a new item appear directly to the inventory window ?
I would have equally some precisions about inventory. Actually, I modified the Wme 3D demo inventory script's so that when i press the TAB ket, the inventory window appears smootly. I would know a mean, so that when i press again the TAB Key the inventory window disappear. Actually i must use another keY to do that (the Back Key). I search, moreover a mean to freeze the game when the inventory window appear and is set. I tried to change the inventory.def file to do that, but it doesn't work
Do you, or anybody have some ideas to do that ?
Best Regards