Wintermute Engine > Not a bug
Entity inventory not saved then i live scene.
cremen:
Is it right behavior?
for WME_DEMO
at OldGuy.script i added code:
--- Code: ---on "LeftClick"
{
GoToObject();
if( this.HasItem("Book") ){
this.DropItem("Book");
Game.TakeItem("Book");
};
}
on "Book"
{
GoToObject();
Game.Interactive = false;
Game.DropItem("Book");
this.TakeItem("Book");
Game.Interactive = true;
}
--- End code ---
and then i give this guy book (Lovely WME Tutorial, i think) and after go to street, and go back... his inventory empty... is it right? (hey, OldGay, give back my book!!!)
P.S. sorry for my pure English.
Mnemonic:
Old guy in WME demo is only loaded in a single scene. When you leave the scene, the entity is destroyed and reloaded later when you revisit the scene.
cremen:
i.e. at other hand, i must using actor and not entity for it?
metamorphium:
no. in other words you have to make the entity global and not attached to Scene.
cremen:
ok. thanks. i'll try it.
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