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Author Topic: Simple way to set all showed text (talk and entity caption) equal  (Read 2231 times)

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Adventure Bird

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I read some posts about setting the text from actor or entities.

To set the actor text position one time isn't very difficult, but must I set this for each entity?

Is there a very simple way to set the text position at one place for all entities?
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Adventure Bird

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Re: Simple way to set all showed text (talk and entity caption) equal
« Reply #1 on: August 26, 2009, 10:09:51 PM »

I found the game_loop function and could change font and position of WinCaption. This seems the best way.
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