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Author Topic: XNA and .Net  (Read 2881 times)

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mylesblasonato

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XNA and .Net
« on: January 13, 2010, 07:21:54 AM »

Just wanted to find out something.
I am new to hardcore programming and I was just wandering if I could use the WME source assembly (if it's made with .Net) and use it in a new c#/XNA project and then export it out as an XBOX executable?

Cheers  ::beer
Myles Blasonato.
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Re: XNA and .Net
« Reply #1 on: January 13, 2010, 08:50:41 AM »

No, the .NET support on xbox is rather limited.
WME core assembly is basically the engine (C++ code) with C++/CLI glue working as a bridge between WME and .NET. There's no way you can make this run on XNA/xbox.

Generally speaking, XNA doesn't allow you to leverage any existing C++ code, so everything needs to be rewritten from scratch in C# (and the result is not portable to anything but Windows/xbox).
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