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Author Topic: Latest beta: WME 1.10.1 (July 19, 2012)  (Read 103060 times)

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skuttleman

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #15 on: August 08, 2012, 01:31:45 PM »

You want the project files, I'm guessing?
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Mnemonic

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #16 on: August 08, 2012, 03:00:05 PM »

Ideally. But in this care is probably doesn't matter, as long as it can be reproduced. Thanks.
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fernandonn

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #17 on: December 23, 2012, 08:44:58 PM »

Great work Mnemonic! As always...

I understand the issues with the licenses but could you release the sources for the runtime? (not the tools)
Thanks a lot !
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HCDaniel

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #18 on: March 10, 2013, 05:14:26 PM »

Hi Mnemonic,

is it possible for you to release the sources for the wme executable? The reason I ask is that I would like to test the 1.10.1 release, but I use a patched version of the latest stable release and thus would need the sources of the 1.10.1 in order to test it.
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Mnemonic

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #19 on: March 21, 2013, 08:29:51 AM »

I'm getting the sources ready to be uploaded to a proper repository in BitBucket. Almost there, give me some more time.
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Mnemonic

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #20 on: March 21, 2013, 10:02:01 PM »

The source code repository is now live: https://bitbucket.org/MnemonicWME/wme1/
Instructions coming later.
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2.0

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #21 on: March 22, 2013, 01:44:57 PM »

Cool! As I see - here is the sourses of tools too?
Thanks, Mnemonic! :)
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HCDaniel

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #22 on: March 23, 2013, 01:26:20 PM »

Just checked out the sources and compiled the WME executable  :)

Just for curiosity, what was the motivation behind the license change to MIT license?

Are you interested in patches for WME1?
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Mnemonic

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #23 on: March 23, 2013, 03:24:45 PM »

As I see - here is the sourses of tools too?
Yup, it's the whole package now.


Just for curiosity, what was the motivation behind the license change to MIT license?
Well, MIT license is less restrictive. I didn't feel like imposing the GPL/LGPL restictions anymore.


Are you interested in patches for WME1?
Sure, as long as the contributor is fine with their code being MIT-licensed.
Now that the whole thing is finally on BitBucket, you can fork the WME repository there, add your changes and send a pull request to the main repo, as outlined here.

EDIT: And the guide is now live as well.
« Last Edit: March 23, 2013, 04:28:05 PM by Mnemonic »
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fireside

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #24 on: June 02, 2013, 01:00:30 PM »

Don't know if this is the right place, but I'd like to give some arguments to only doing maintenance on this version of Wintermute.   Games are hard work, and 3d games are by far the hardest, much harder than 2.5D because you have to worry about doing low poly work etc.  I've messed around with Unity, and there's a huge difference between that and 2.5D on Wintermute.  This engine is fairly light.  It runs on almost any computer, even laptops.  Adventure games are casual affairs and casual game players don't have much horsepower on their machines.  2d and 2.5 games are still popular and will probably always be popular for casual players.  Take a look at Big Fish games.  That's where most of the adventure games on the market reside from what I've seen.  I hate missing object, though.  3d adventures take a team and are an extreme risk because they aren't very popular.
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Dan Peach

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #25 on: July 24, 2013, 02:11:49 PM »

What does this version do with the item scripts? From what I can tell, all the item scripts were saved in the savegames, making it difficult (if not impossible) to patch problems with items, and still have savegames compatible with the updated game. Are the item scripts not saved anymore?

Thanks.  :)

Mnemonic

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #26 on: July 24, 2013, 02:27:23 PM »

What I said earlier in this thread applies to all scripts, including inventory item scripts:

[saved are] Scripts that are actively doing something (such as game_loop.script running in an infinite loop) or scripts waiting for something (waiting for Sleep() to finish or actor.GoTo() to finish etc.).

So, yeah, in most cases those won't be stored in saved games and after loading the game the player will end up with fresh scripts.
« Last Edit: July 24, 2013, 02:34:51 PM by Mnemonic »
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Dan Peach

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #27 on: July 24, 2013, 03:42:18 PM »

Cool. Thanks. :)

Sothoth

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #28 on: July 25, 2013, 10:24:56 AM »

I found a crash bug related to TrueType fonts which I believe is what skuttleman was experiencing (could you please confirm your game uses TrueType fonts?).
I will be releasing a new version later.

Has the fix for this bug been released? Is it included in the 1.10.1beta version?

Thanks in advance!
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Mnemonic

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Re: Latest beta: WME 1.10.1 (July 19, 2012)
« Reply #29 on: July 25, 2013, 12:14:51 PM »

No. So far this fix is only in the code repository.
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