mm no
the right way for done character is:
-y can done a base mesh with 3d studio or zbrush
-then import in zbrush the models, details with zbrush
-then the models need topology for uw map e rigging, for topology y can use zbrush or another program like topogun, blender etc etc.
-then topology y need done the uw map, now y can import model in zbrush and done the texture with polypainting using the hi models or export uw map for paint with photoshop or gimp or similar program.
-last thing is the rigging with bones, y can use 3d studio, blender etc etc..for export in winterumute use pandaexport
a good tutorial for beginners is
http://www.3dtotal.com/index_tutorial_detailed.php?id=1489&catDisplay=1&roPos=1&page=12 try search in google character next gen tutorial
bye