Wintermute Engine > WME sources discussion
Debug or Release?
Sothoth:
Hi!
Following the (marvellously explained) steps from http://forum.dead-code.org/index.php?topic=5434.0 I just compiled the so called "engine runtime". Because I'm only interested in DX9, I built Debug D3D9 and Release D3D9 only.
My question is: what's the difference between Debug and Release builds? The executable file name is the same in both cases: "wme_D3D9.exe". Which may I use to run my game?
And, do I need another file apart from the .exe file?
Thank you very much in advance! You rock! :)
Mnemonic:
For everyday use, definitely Release. The Debug build is only useful for debugging the engine. It has various runtime checks enabled and it runs considerably slower.
Sothoth:
--- Quote from: Mnemonic on July 25, 2013, 04:03:04 PM ---For everyday use, definitely Release. The Debug build is only useful for debugging the engine. It has various runtime checks enabled and it runs considerably slower.
--- End quote ---
Thank you very much, Mnemonic. About whether I need another file apart from the .exe file, is it enough to overwrite the existing wme_D3D9.exe file into a existing wme_devkit installation with the new one?
Mnemonic:
Yes, it should be enough.
Sothoth:
--- Quote from: Mnemonic on July 25, 2013, 04:26:13 PM ---Yes, it should be enough.
--- End quote ---
Thank you very much again. WME rocks! ::rock
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