Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Yakuzza

Pages: 1 2 [3] 4
31
Техниче�?кий фор�?м / Re: Global Variables
« on: September 29, 2012, 11:31:35 PM »
Пример кода это было бы замечательно!
Не мог бы ты напи

32
Game announcements / Re: Face Noir
« on: September 29, 2012, 12:09:54 PM »
Awesome. Can't wait.
I've tried to play german demo but couldn't get a thing

33
Technical forum / Re: SkipTo3D cordinates
« on: September 29, 2012, 12:05:35 PM »
Nope. Those are 2d cords

34
Technical forum / Re: SkipTo3D cordinates
« on: September 28, 2012, 05:46:07 PM »
Yeah but where and/or how do i get actual 3d cordinates?

35
Technical forum / SkipTo3D cordinates
« on: September 27, 2012, 11:52:54 PM »
Hi!
How or where can i get actors SkipTo3D cordinates?
As far as I can tell 3ds max cordinates has nothing to do with MWEs.
Cheers!

36
Technical forum / Re: Alternate Templates
« on: September 27, 2012, 11:50:09 PM »
Hi Teukros!
I'm kind of new to Wintermute myself but as far as i know there's no such templates.
Templates give you basic scene setup.

This is a great tutorial to start http://res.dead-code.org/doku.php/wmebook:ch8
Good luck! The engine is fairly easy to use IMO

37
Техниче�?кий фор�?м / Global Variables
« on: September 27, 2012, 09:02:48 PM »
В

38
Technical forum / Re: How does Scene.GetLayer works?
« on: September 26, 2012, 10:26:29 PM »
That should do the trick for me.
Thanks again metamorphium!

39
Technical forum / Re: How does Scene.GetLayer works?
« on: September 26, 2012, 09:53:38 PM »
Sounds awesome metamorphium!

Yes, Mnemonic, I know there's another way. It's just that the scene is suppose to be crowded with actors.
It's gonna be a huge pain to spawn them all in each scene

40
Technical forum / Re: How does Scene.GetLayer works?
« on: September 26, 2012, 09:35:26 PM »
Yeah but then actor get invisible. Like covered by the background image

41
Technical forum / Re: How does Scene.GetLayer works?
« on: September 26, 2012, 09:25:25 PM »
here you go


and the script
Code: [Select]
#include "scripts\base.inc"


var layer = Scene.GetLayer("Cam2");


on "LeftClick"
{
actor.GoTo(1105, 761);
actor.TurnTo(DI_DOWN);
layer.Active = true;
Scene.SetActiveCamera("Camera002");
Game.LOG(layer);
}

The thing is that camera is actually switching. But the background isnt

42
Technical forum / Re: How does Scene.GetLayer works?
« on: September 26, 2012, 09:07:13 PM »
What i'm trying to do is simple really
Switch background image along with the gamera

43
Technical forum / Re: Remove Response from the dialog?
« on: September 26, 2012, 08:50:10 PM »
thanks!
you're a lifesaver!

44
Technical forum / Re: How does Scene.GetLayer works?
« on: September 26, 2012, 08:49:36 PM »
it says [layer]
what am i doing wrong?

45
Technical forum / Remove Response from the dialog?
« on: September 26, 2012, 07:12:54 PM »
Hi!
How can i remove a response form the dialog?
Let's say when player clicks Response A, Response B gets removed
Thanks!

Pages: 1 2 [3] 4

Page created in 0.036 seconds with 23 queries.