I'm not terribly far into making my first Wintermute game, but one thing I want to do is have much better animations than the examples give. For example, I'd like to have a "stop walking" animation, which someone also talked about here:
http://forum.dead-code.org/index.php?topic=2942.0But I have a few problems.
I tried to use the "stand" animation. For some reason it never resets, so it plays to the end and then never plays again, even if you walk around and then stand again: you just get the last frame. Making it loop definitely doesn't help, because it's completely desychronized at best.
So an approach like Spawn's might be best... except I don't know where he's putting that code. Is it overriding the default walking code? If so, how do I do that? I wouldn't want to put that code into every room if I can avoid it.
Also, I need to get the animations to play to the end, rather than cutting off whenever is convenient, but the "continuous" switch is marked as "not implemented" in the help. Is there any way to do this easily? Otherwise, transitioning to another animation skips distractingly.
The stand animation itself... I guess I need to add custom animations for various fidgets and call them on some kind of timer that starts up whenever you stop moving? Is there a tutorial out there?
-Craig