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Technical forum / Re: Cash big animation!
« on: October 19, 2007, 05:14:01 PM »
Who will be other ideas?
IRC channel - server: waelisch.de channel: #wme (read more)
The crux of the problem: how to get rid of the effect of slipping actors?Try to play with VELOCITY in actor file (*.act3d). Should help with slipping.
Feel free to post your Q's in both languages. It could help understand their matter better.
(RUS: Д
3D actors do support turning animations. If you name your animation "turnleft" or "turnright", they will be used while the actor is turning (in place). Plus you can override these default names using the TurnLeftAnimName and TurnRightAnimName properties.
either use video entity (works by far the best) or use long overlay which starts and ends with the same graphics. You will change it's X position until it reaches the end, then you reset the X coordinate and start over. This would be the scripted version. I didn't understand exactly where's your problem so if this didn't help you please rephrase.