My actor just get an item Horse.
I need to use it on stand alone entity that i was created with oldguy template:
data/scenes/Home/scr/scene_init.script
// load the hook entity
global Hook = Scene.LoadEntity("entities\hook\hook.entity");
Hook.SkipTo(525, 388);
I find a similar situation in demo when molly suggest her money to oldguy, and chenged code for my situation
data/entities/hook/hook.script
on "Horse"
{
Game.Interactive = false;
actor.Talk("Take it!");
Game.Interactive = true;
}
But it doesnt work. wiadw?
Thanks.