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Messages - Spellbreaker

Pages: 1 ... 7 8 [9] 10 11 ... 26
121
Technical forum / Re: game resolution
« on: July 07, 2011, 04:05:06 PM »
How should there be a solution? If the screen is 16:9 and you use a 16:10 or 4:3 resolution, or any other combnation, you will have black bars.

122
Technical forum / Re: About Languages
« on: June 29, 2011, 03:47:58 PM »
The Restart warning is not necessery.


Greets,

Spellbreaker

123
Spellbraker, what you said is valid only for 3D actors right?

No, it's valid for 2D Actors. I don't know if it's Valid for 3D Actory, but I guess so.

124
Technical forum / Re: "Loading..." text on game start up
« on: June 28, 2011, 07:12:19 PM »
Would be nice for WME 2 to have the possibility of a splash screen or something like that.

125
Sidenote :

Quote
For actors, you can also specify an animation set name instead of filename.

That means you can simply use PlayAnim("take"); for example. If you use a filename, the animation gets loaded to memory exactly when you call that function, that could cause a small "freeze", depending on the size of the Animation. And it gets loaded every time you call it.

When you put the Animations all in your actor file, they all get loaded at once ( at the time where the actor variable is defined ), so you avoid that "freezing". So PlayAnim(animationset) should be preferred.


Cheers

126
Technical forum / Re: Theora question
« on: June 26, 2011, 06:02:59 PM »
Just downloaded - worked fine
Wrote Game.VideoSkipButton = 2; into my game.script file - worked fine

Dunno where your problem is, did you _really_ use exactly the version mnemonic linked there, and updated the two files?


cheers

127
Technical forum / Re: Slider?
« on: June 26, 2011, 05:53:48 PM »
Hey there!

If you have to dig out 7 Year old threads, one post is enough I think ;) Did you simply try to write a PM to the guy who sent the link?

Cheers.

128
Technical forum / Re: Theora question
« on: June 26, 2011, 11:18:48 AM »
Did you download the wme version that Mnemonic linked above?

129
Technical forum / Re: game resolution
« on: June 25, 2011, 10:20:26 PM »
No, but you have the problem that most ppl have high res widescreen lcd displays. When you play fullscreen, you will have black bars left and right, which does not look good in my opinioin. And the lower the resolution of your game is, the "blurrier" (dont know the word) it looks when playing in fullscreen mode. So 1280x800 (or 1024x768 if you want) is the best choice today imo.

130
Technical forum / Re: Theora question
« on: June 25, 2011, 01:56:28 PM »
You simply write Game.VideoSkipButton = 2; in your Script, so the video cannot be skipped by mouseclick.

131
Technical forum / Re: game resolution
« on: June 25, 2011, 01:54:53 PM »
I would recommend 1280x800 as a standard wide-screen resolution.

132
Technical forum / Re: Weird problem-I can see through the actor
« on: June 23, 2011, 10:15:00 PM »
Hey! Looks nice, looks like the Project with Nikola, right? :) Good luck to you. By the way, I'd guess the waypoints are a bit too close to the edges...not that you get in trouble with pathfinding ;)

133
Technical forum / Re: Plugin question
« on: June 23, 2011, 09:49:20 PM »
Just for the records - works perfectly :)

Thanks for all the help again ;)

134
Technical forum / Re: Plugin question
« on: June 23, 2011, 07:55:38 PM »
Ahhh couldn't I simply write a shutdown method as class member and put it into the on "QuitGame" Event in the game.script? Shouldn't that do the trick?

135
Technical forum / Re: Plugin question
« on: June 23, 2011, 07:45:10 PM »
I can call the BASS Initialization multiple times, thats not a problem (it would simply spit out an error code saying that it's already initialized, but everything would work as expected). But since I cannot call BASS_Free() when the game quits, what happens? Can it be a serious problem?

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