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Messages - Spellbreaker

Pages: 1 ... 3 4 [5] 6 7 ... 26
61
Technical forum / Re: screen scroll
« on: April 26, 2012, 07:45:16 PM »
Just in case you missed that:

ScrollPixelsX means how many pixels to scroll after an anmount of milliseconds you define with ScrollSpeedX .

Of course ScrollSpeedX should be lower then the framerate. So if you use 60FPS as minimum framerate, you have to set ScrollSpeed to a value larger than ~16 ms, to avoid the effect you described above, and to avoid flickering or such effects.

Greets,

Spellbreaker

62
Community bulletin board / Re: Happy birthday odnorf
« on: April 20, 2012, 03:36:30 PM »
Better to late than never, huh Piagent? :)

(hint: Posted by: metamorphium
« on: March 26, 2012, 08:18:52 AM » )

63
Bug reports / Re: My 3D actor isn't showing up
« on: April 19, 2012, 04:32:26 PM »
Maybe you can give us access to the .X and .actor3d files to take a look at?

64
Community bulletin board / Re: New Friend! Hello!
« on: April 19, 2012, 04:13:34 PM »
Welcome to the WME Community :)

65
Game announcements / Re: Return of the Tentacle - Teaser 1
« on: April 17, 2012, 06:10:54 PM »
I don't understand your question. It's meant to be a fanmade sequel to Day of the Tentacle.

Greets,

Spellbreaker

66
Game announcements / Return of the Tentacle - Teaser 1
« on: April 17, 2012, 12:50:20 AM »
Finally,

we made it to youtube with a little Teaser, I really hope you like it!

http://www.youtube.com/watch?feature=player_detailpage&v=VuMku3JU0H8


Greets,

Spellbreaker

67
Technical forum / Re: Use Buttons like keyboard !
« on: April 10, 2012, 06:23:21 PM »
You should read the WME Wiki. Otherwise you will get lost in keycodes, eventhandling and stuff. I already wrote what you have to do:

In the Button you make something like

on "LeftClick" {
Game.ApplyEvent("Keypress");".
}

Then you have to edit the Keypress section in your game.script file. You then have to check in which scene you currently are, and then check the keys. That way you can check both keypresses and mousclicks on your buttons.

Greets,

Spellbreaker

68
Technical forum / Re: Use Buttons like keyboard !
« on: April 09, 2012, 07:33:35 PM »
You can do something like "Game.ApplyEvent("Keypress");" . Then you can edit the on "Keypress" section in your game.script file.

Greets,

Spellbreaker

69
Game announcements / Re: [IN DEVELOPMENT] Return of the Tentacle
« on: April 01, 2012, 06:03:58 PM »
Hey folks!

I just wanted to let you know that we started a little crowdfunding experiment ( http://www.pling.de/projekte/show/233/Return%20of%20the%20Tentacle ) for getting some money to pay the original cast ! So if you want to donate a buck or two, just follow the link! The site is only in german available, english texts should be added monday or tuesday by Pling* .

Greets,

Spellbreaker.

70
Technical forum / Re: Can't get AfterLoad to trigger
« on: March 20, 2012, 07:29:43 PM »
I really don't know.

71
Technical forum / Re: Can't get AfterLoad to trigger
« on: March 20, 2012, 07:00:25 PM »
I think it's a bug. But as I said, other code gets executed, except that game.msg stuff.

72
Technical forum / Re: Can't get AfterLoad to trigger
« on: March 20, 2012, 05:43:33 PM »
Strange. Actually I copied that reach-loop. My afterload works perfectly, but for some reason the Game.Msg does not seem to work. The rest in my case works ( plugin gets started and music gets loaded ).

I dunno why the game.msg does not work. Break Points in the debugger doesn't seem to work either.

73
Technical forum / Re: Z-index for free entities?
« on: March 19, 2012, 08:59:31 PM »
You should read "Step 6" in the WME Help :

"The free entities act just like actors, they are being drawn depending on where in the scene they are placed (in other words, in which region they are standing). This might sound confusing at first but we will learn how it really works."

If you place a free entity for example in the floor region of the actor, it depends on the hotspots of the sprites. example : Actor Y Hotspot is < than entites hotspot: entity will be drawn on top of actor. Actor Y hotspot > entity Y hotspto: actor will be drawn on top of entity.

Same goes of course for free enties them self. they are drawn in order of the Y coordinate of the hotspot.

I hope I wrote everything right :)


74
Technical forum / Re: Just a sanity check with scroll speed
« on: March 13, 2012, 09:28:42 PM »
Oh and ScrollSpeed and ScrollPixels does not have anything to do with the actor, it only affects the scenes scrolling when the sceen is wider than the screen for example.

75
Technical forum / Re: Just a sanity check with scroll speed
« on: March 13, 2012, 09:26:20 PM »
You have to edit the Molly sprite. The Frame Delay is 90 MS, which makes ~ 11 Frames per Second for Molly. If you change the Framedelay to 40, you have about 24 FPS for that actor. Of course you need to have 24 Frames of animation too ;)

Greets,

Spellbreaker.

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