Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Spellbreaker

Pages: 1 ... 5 6 [7] 8 9 ... 26
91
Game announcements / Re: Corrosion: Cold Winter Waiting released
« on: February 16, 2012, 10:48:33 PM »
The Game looks cool, but some points I wanna tell you:

- Don't throw your money away for gameshield, it's not worth it, especially when you use something like WME, it takes 1 second to bypass the copy protection.

- Instead of a time-limited demo simply create a demo package. It's somewhat annoying to download 400 mb data for playing a game for 20 minutes, which would take ~40 MB to download. (It's somewhat a common thing, I know, but it sucks ;)

Anyway: Cool game.

92
Technical forum / Re: Character Doesnt move to the hot spot
« on: February 07, 2012, 06:36:43 PM »
Hey there!

We had similiar problems when we forgot to set the "main" layers properties to the same dimensons as the background image. Maybe this can solve your problem. ( e.g. 1280x800 bg image should result in 1280x800 "main" layer properties.

Hope it helps!

93
Technical forum / Re: Scripting - Return from a non interactive scene
« on: December 28, 2011, 03:12:32 PM »
Just for Info, there's always the Game.PrevScene which always contains the Name of the last scene, so there shouldn't be the a problem doing a scene change on leftlick.

greets,

spellbreaker

94
Technical forum / Re: 2d Array
« on: December 28, 2011, 03:08:17 PM »
There's no 2D Array in WME. But:

Quote from: metamorphium
you can do this easily with dll (in c++) but 2d arrays is not a real limitation. If you need matrix of any rowsize, you can easily use this 2d to 1d conversion:

2darray[1][2] == 1darray[1*rowsize + 2]

(zero indexed of course)

95
Technical forum / Re: Low theora video quality
« on: December 11, 2011, 11:12:28 PM »
Our Cutscenes all have .ogv extension and they work ....

96
Technical forum / Re: Wintermute 2
« on: November 17, 2011, 09:27:13 PM »
If your scenes take too long to load, you should reorganize the way you are loading stuff. For example, you could load much stuff when the game starts, or you put together different scenes as an "area"  and load actors and animations and stuff when you enter an area. ( e.g. a house, a city or whatever ).


Greets,

Spellbreaker

I am personally some time testing the wonderful WME engine and analyzing the existing 2.5D games created with it.
And I concluded that one of the biggest problems are the long waiting times to a change of scenery and above all
saving and loading game.
In all other WME is perfect.

Thanks and cheer with WME 2.


97
Technical forum / Re: Window animating cube?
« on: November 11, 2011, 02:11:41 PM »
It's possible, but a bit tricky:


First of all, you need to get the coordiantes where the player clicked, for example:

on "LeftClick" {
 var x = Game.MouseX;
 var Y = Game.MouseY;
}

Then, for that Coordinates you have to create all the regions and stuff you need on the Fly, for example for the Cube you would do something like:

Scene.CreateEntity("cube");
var cube = Scene.GetNode("Cube");

Now you can set the X and Y Pos, size, etc. . Same thing goes for regions. You can do all that stuff in a script and attach it to your game / scene whereever you want to load it.

Greets,

Spellbreaker

98
Technical forum / Re: Packages and patches
« on: November 10, 2011, 04:56:29 PM »
Be aware that in most cases Savegames are incompatible with old versions of your game. (e.g. if you update / change scirpts that were already loaded when the game was saved, because running scripts are saved inside the savegame ).

99
Technical forum / Re: 2.5D with hand drawn background and 3D actor
« on: October 31, 2011, 07:18:22 PM »
Sorry, my fault. I really thought that no geometry is needed. I guess I thought that because for the last techtest we prerendered the 3D Character to be able to get rid of the geometry file :)

100
Technical forum / Re: 2.5D with hand drawn background and 3D actor
« on: October 30, 2011, 07:05:25 PM »
I agree with that, but I still need the geometry file. My question is more on how to create that file and keep it "correct".

You don't need it for 2D Pathfinding.

101
Technical forum / Re: 2.5D with hand drawn background and 3D actor
« on: October 29, 2011, 10:10:11 PM »
Stick to 2d pathfinding. You'll get in trouble normally using 3D Soft to try to make 3D Geometry, because I really doubt your handdrawn backkgrounds are 100% correcty in point of perspectives and stuff ;)

So 2D Pathfinding in sceneedit with 3D Actors is working well for 2D Backgrounds. 

102
Scripts, plugins, utilities, goodies / Re: [PlugIn] aMUSE
« on: October 24, 2011, 10:22:08 PM »
v0.284 released

103
Software and games / Re: Recording voice volume
« on: September 20, 2011, 05:20:33 PM »
Hey there. There's a tool called MP3 gain, which you can use to edit thousands of files at one time, *without* recompressing the file.

104
Technical forum / Re: Sprite visibility
« on: August 20, 2011, 06:02:01 PM »
Is it a free entity or a normal entity? I think it has to be a free entity, maybe the de-/activating brings the entity to the end of the entity list?

105
Technical forum / Re: Outline of the Windows
« on: August 11, 2011, 08:45:50 PM »
1) You can't. You could of course download WME Source Code and change the Engine itself, but you can't do it by script (afaik).

2) I don't know what you mean.


Greetings,

Spellbreaker

Pages: 1 ... 5 6 [7] 8 9 ... 26

Page created in 0.042 seconds with 23 queries.