Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: Spellbreaker on January 06, 2011, 11:01:40 AM

Title: Avoid Restarting Walkcycle when walking into same direction
Post by: Spellbreaker on January 06, 2011, 11:01:40 AM
So, here's my feature request:

When the actor walks to the left (for example ), and player clicks to walk into the same direction, the walkanimation starts over and therefore skips some frames, that look odd.

So it would be nice if the Actor is walking, and player clicks, and the Actor would walk into the same direction, the walkanimation should _not_ start over again, but continue.


Greets,

Spellbreaker
Title: Re: Avoid Restarting Walkcycle when walking into same direction
Post by: vanpet on January 12, 2012, 06:04:28 PM
It's been one year, I don't know if this request has been completed, but I find it important.

Also, I'd like to see smoother transitions between every direction the character walks... Maybe before changing direction from left to right, you could add another sprite "TurningRight", and "TurningLeft", etc. It would make the animation so much smoother and the games would look better!
Title: Re: Avoid Restarting Walkcycle when walking into same direction
Post by: odnorf on January 12, 2012, 07:45:39 PM
Not implemented.