Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Samwise on March 01, 2011, 02:22:32 PM

Title: Layton style game and puzzles in WME?
Post by: Samwise on March 01, 2011, 02:22:32 PM
Hi,

I've been designing and starting basic stuff on a game i am making in a professor layton style, i was wondering is it possible to use basic still first person perspective scenes that will transition into a seperate puzzle?

if so how would i start going about this?

Also just as a WME newbie, when i go to start a new project i cannot seem to start one without actors and scenes loaded, all i have is the basic 800x600 template with an actor and scene premade :S
Title: Re: Layton style game and puzzles in WME?
Post by: Prote1n on March 01, 2011, 02:29:52 PM
Start to define one Scene per background

In each scene , create the "exit" region with an attached script that change to a new scene. Create the region for hidden clues (coins)
Characters that appears in the scene can be managed as entity

As the character is not moving on the  screen, you do not really need to define a actor.

For the puzzle game, most of them are just a list of answer to choose in. Easy to do. The most complex will be the puzzle game with sliding pieces for example