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Messages - ekt

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1
Technical forum / Re: 3D Actor Orientation
« on: March 26, 2007, 07:58:55 PM »
i see. thanks for the quick answer

2
Technical forum / Re: 3D Actor Orientation
« on: March 26, 2007, 05:42:56 PM »
thanks Mnemonic
what i was searching is a way to specify a rotation over an arbitrary axis, like
Code: [Select]
actor.RotateOnVector(x,y,x,teta)
where x,y and z represent the rotation vector and teta the angle of rotation. does it makes sense?

i saw DirectionAngle but it sounded to me as limited on a fixed axes

3
Technical forum / 3D Actor Orientation
« on: March 26, 2007, 01:33:16 PM »
Do I have a way to precisely control the orientation of a 3D actor?

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