to correct gajdy's response:
in the talpa script the line should read
buco2 = true;
also this talpa script won't look like that, you just add global variable and the buco2 line
to the place where you want to activate the other entity.
and the buco piece of script should be in the scene_init.script of the second scene.
Also you can short if(buco2 == true) to if (buco2)
hope that helps
Edit: just noted another bug in gajdy's script:
the bottom script should be:
if(buco2)
{
Entbuco.Active = true;
}
To Gajdy: please try your code snippets first, otherwise you can really confuse newcomers with
incorrect code.