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Author Topic: Question about actor animation  (Read 3082 times)

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Prote1n

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Question about actor animation
« on: September 06, 2010, 09:26:41 AM »

I have done a new walking animation. The character is fine tuned in SpriteEdit so that there's no "sliding effect" on the character.

When I use it in the game in a full 100% ration scene, the character is sliding. It seems that the MoveX and MoveY are not correctly managed . The engine adds some  x and y when the path is calculated for a GoTo action...

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Mnemonic

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Re: Question about actor animation
« Reply #1 on: September 07, 2010, 07:03:10 AM »

In real scenes, characters rarely follow straight vertical or horizontal lines. They usually move on some sloped line. Maybe that's the reason?
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Prote1n

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Re: Question about actor animation
« Reply #2 on: September 07, 2010, 10:24:48 AM »

That explains why the engine adds a MoveY when the character does not follow a straight horizontal line, but that does not explain why the MoveX is modified



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