Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Topic started by: FogGobbler on May 02, 2007, 11:54:14 AM

Title: Physics engine in WME
Post by: FogGobbler on May 02, 2007, 11:54:14 AM
Hi!

Would it be possible to integrate an open source physics engine (i.e. open dynamics engine) into the WME and what do you think about the possibilities you would have using it?

Greets,
Oli
Title: Re: Physics engine in WME
Post by: Mnemonic on May 02, 2007, 09:09:49 PM
Other than collision detection I don't see any practical use for an average adventure game. Do you? I mean, I prefer to add features based on their usability, not on the current-buzzword factor :) But you can try to convince me. Also don't forget physics typically doesn't "just work"(tm), you also need to set the physics properties of the characters/environment, which farther complicates the content creation workflow.
Title: Re: Physics engine in WME
Post by: sharkbait on May 03, 2007, 09:15:38 AM
FogGobbler, I think you could write a WME plugin for physics if you really need it. You could wrap an existing physics library in WME's plugin framework.