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Messages - Teukros

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1
Technical forum / Defining Characters
« on: September 29, 2012, 06:43:55 AM »
This may be a case of me just missing it in the documentation again, so please try not to maul me if it really is.

I started in Ren'Py.  Those of you who aren't familiar, it's an engine built off Python for scripting visual novels.  I want to have VN-like scenes in my game, but I can't figure out how to customize the text box, nor do I know how to define characters without using actors.  Anyone have insight/links?

2
Technical forum / Re: SkipTo3D cordinates
« on: September 29, 2012, 06:40:41 AM »
New at this myself, and I may be wrong, but in 2D mode, I do recall that the game tells you where your mouse pointer is at all times with the mouse counter on the right side of the screen while you're testing the game.  Does it do that in 3D mode as well?

3
Technical forum / Re: New question regarding random responses.
« on: September 28, 2012, 07:48:53 AM »
Thanks a lot!  That worked perfectly.

4
Technical forum / [Resolved] Random responses.
« on: September 28, 2012, 05:08:19 AM »
I used the book's script set up to call up one of several predefined responses when left clicking on a regional entity:

Code: [Select]
var mountaindescribe;
 
mountaindescribe[0] = "Those mountains look gorgeous from out here.  Probably a pain and a half to climb, though."; 
mountaindescribe[1] = "That song that mentions purple mountain majesties...they never saw this.";
mountaindescribe[2] = "Never was one for rock climbing.  I'd rather just kick something in a gym.";
mountaindescribe[3] = "Staring at those mountains makes me hungry.  I don't know why it makes me hungry.  Maybe because I'm hungry all the time...";
mountaindescribe[4] = "What a boring view.  Never changes, nothing dynamic.  No wonder I prefer TV.";

var rdffg = Random(0,4);

on "Leftclick"
{
  Game.Msg(mountaindescribe[rdffg]);
}

Instead of getting a random response each time I click, instead, I get the same response every time in a session, which changes each time I reload the game.  What am I doing wrong?

5
Technical forum / Re: Alternate Templates
« on: September 28, 2012, 01:28:05 AM »
I'm still fighting with it sadly, and I guess the major issue I'm having is that I can't figure out how to remove the actor entirely.  All the examples in the book work off the basis that you're making a 3rd person game.  So how does one make it first person instead?

Hah, I finally figured that part out.  Yay!  Okay, now I just gotta figure out the rest...

6
Technical forum / Alternate Templates
« on: September 27, 2012, 11:07:32 PM »
I try not to make it a habit to go on to a new forum like this one, and have my first post be a scream for help.  However, I am a non-programmer with no previous experience with C++, with rudimentary knowledge of Python at best, trying to build a game, and I'm determined to do so.  I've tried using the book, but for some reason, it's not clicking.  So I plan to take it step by step.

So here's my question for now (and I promise to only ask questions when I get truly stumped).  I notice when starting a new project in WME there's a "list" of templates available (I put it in quotes because there's only one entry in said list).  The only one there is an 800x600 third-person view game.  Are there other templates out there to start with that I just can't find?  I'm trying to create a first-person escape the room game with voice acting, subtitles, music, sound effects, and an inventory, but I am really just needing a place to start that makes sense.  At this point, I can't even figure out how to get rid of the actor altogether.  Is anyone willing to point me in the right direction?  Any help would be appreciated.

Oh, and hi, my name is Kieran.

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